Good art, cute character interactions, mediocre porn scenes. But in my opinion, none of that matters because the gameplay is FANTASTIC.
Lots of people have been comparing this to Slay the Spire, which is true on a basic level - you have energy which you spend to play cards, you pick up special items and card upgrades in the dungeon, etc. However, there are several key differences that make this game a fun and unique challenge. Your "deck" is highly limited, and you have to lose a card until your next rest to refresh it. You also don't add cards to your deck during a run, so it's a matter of clearing fights quickly and consistently, strategically discarding cards, and avoiding the fatigue which comes from drawn-out battles. This makes the combats feel nice and snappy, and encourages strategizing.
And speaking of strategizing, there's a wide assortment of builds for all sorts of playstyles, which can be arranged by enhancing your cards with various runes to give them new or strengthened effects. You can do this both during and between runs, with options to save multiple different deck configurations. Lots of people have been saying that the game forces you into limited options near the end, namely charge and shield builds, but I wholeheartedly disagree, as I personally beat the game both with a combo deck and a burn deck.
This game is not a walk in the park, and has a significant degree of ramping difficulty. If you're looking for a one-handed left-click simulator, or you're expecting this to play exactly like other well-known deckbuilder games, I highly recommend playing something else instead.
Lots of people have been comparing this to Slay the Spire, which is true on a basic level - you have energy which you spend to play cards, you pick up special items and card upgrades in the dungeon, etc. However, there are several key differences that make this game a fun and unique challenge. Your "deck" is highly limited, and you have to lose a card until your next rest to refresh it. You also don't add cards to your deck during a run, so it's a matter of clearing fights quickly and consistently, strategically discarding cards, and avoiding the fatigue which comes from drawn-out battles. This makes the combats feel nice and snappy, and encourages strategizing.
And speaking of strategizing, there's a wide assortment of builds for all sorts of playstyles, which can be arranged by enhancing your cards with various runes to give them new or strengthened effects. You can do this both during and between runs, with options to save multiple different deck configurations. Lots of people have been saying that the game forces you into limited options near the end, namely charge and shield builds, but I wholeheartedly disagree, as I personally beat the game both with a combo deck and a burn deck.
This game is not a walk in the park, and has a significant degree of ramping difficulty. If you're looking for a one-handed left-click simulator, or you're expecting this to play exactly like other well-known deckbuilder games, I highly recommend playing something else instead.