- Apr 5, 2018
- 378
- 469
Couple of things:Yeah. I'm just comparing their monthly income with the changelog. When seeing the changelog its just not justifying 20.000$ - or whatever they make monthly. They can easily hire artists and animators with that amount of money and speed up the process dramatically. Just as I said, I guess they just want to stretch the development time as long as possible at this point.
Not hating on the game, just on the management![]()
1. Hiring multiple artists/writers (who will have diff styles) leads to a lot of mis-matched content that makes the game look like a retarded badger developed it. Just look at any of Fenoxos stuff where they feature user submitted content/writing, awful. Point me to a game with writing/illustration on a similar level to this.
2. I believe one of their patron goals was to hire on contractor assets. Animator being one of those.
I really don't know of a game with this focus, of this caliber being developed right now, so this is the price that the market bears. Again, name me a better game in this niche, until then you don't really have a lot to measure this against.