Hey, with all the data mining and modding going in this thread I though i might as well throw out an idea i failed at, so somebody else might succeed in it:
Basically, with xtoys, you can add vibrator/toy support to any games, as long as you have a cheat engine-like table of where the different variables are stored in the memory during runtime (for example there are many scripts that react to dark souls deaths, nier automata health/stamina, etc...), so if someone could could make such a table for battle stats and/or persistent stats like "belly fullness" or equipped items, it could be used to assign practically any IRL toy commands to them for "immersion".
And i don't know if there's any such value/variable for the scenes, but there must be at least one variable/consistent UI element we could use to identify if sexy time is happening or not and tie toy commands to that.
All the above is for "passive"/non intrusive control, but if one could modify the gamefiles to create these variables/values, then those could be tracked much easier and more accurate "reactions" could be made.
An another way to add such interactivity is to add simple xbox controller rumble/vibration to certain things, (again with gamefile tampering) which both xtoys and buttplugio could read and "convert" to other toys.
Basically, with xtoys, you can add vibrator/toy support to any games, as long as you have a cheat engine-like table of where the different variables are stored in the memory during runtime (for example there are many scripts that react to dark souls deaths, nier automata health/stamina, etc...), so if someone could could make such a table for battle stats and/or persistent stats like "belly fullness" or equipped items, it could be used to assign practically any IRL toy commands to them for "immersion".
And i don't know if there's any such value/variable for the scenes, but there must be at least one variable/consistent UI element we could use to identify if sexy time is happening or not and tie toy commands to that.
All the above is for "passive"/non intrusive control, but if one could modify the gamefiles to create these variables/values, then those could be tracked much easier and more accurate "reactions" could be made.
An another way to add such interactivity is to add simple xbox controller rumble/vibration to certain things, (again with gamefile tampering) which both xtoys and buttplugio could read and "convert" to other toys.