- Jan 29, 2020
- 2
- 29
I want -I NEED- more Urka! I f*cking love the idea of being her submissive slave!
Well it's a middle age world where monster girls fuck boys so hard the building shakes with each pounding they give. So the need for stronger buildings led to faster progress in construction knowledge than our world!!!Hmm what age Hiro world? Looking at ammunition its middle age but architecture of buildings its 1800+
Of course the brothel is front and center. I can't wait for the UI revolution to be complete.You don't have permission to view the spoiler content. Log in or register now.View attachment 774284 View attachment 774285You don't have permission to view the spoiler content. Log in or register now.
Tried with my cellphone, and damn, it's jsut text? I was expecting a link to a little surprise image or something...While taking a look at the new art I noticed this...
View attachment 774785
So I uploaded the pic into an online QR scanner and this is what it said.
"Well, well. Look who's snooping around back here! I have a present for you, though. It's gooey and thick and smells like regret <3"
Can we get some formatting/paragraphs pls.I used to play this game in it's early development after each new update.It's probably been like 20-30 times of replays for me now.Game doesn't excite me anymore.How long has this game been in development?2 years? 3 ? 4?...and they are still adding new UI and stuff.UI.LOL.There are tons of scenes with just text depictions with no visuals.There are still inconsistencies with the existing ones and so on if you are like me you know what I mean.Some might say "well you are playing the game for free whats the bother blabla making a game takes time its not eazy blablaga"...although these are some fair points don't bother mate.Wouldn't want that dev cock slip out of your mouth.My point is there are some jaw droppingly awesome full indie games on steam.Like actually good.Like you have fun when playing.I know some of those games' development history.Most of them started and finished between the time span of 3-4 months to a year.First 0.1 release then beta alpha demo and full release.In fucking 1 year.ONE.Adding to that there are some awesome games in development with bright minded and passionate developers who really deserve every inch every cent of help they can get.Yet here we are with and unfinished game v0.27 talking about UI's and it will maybe be praised like those good indie games when it's full.That got me thinking.If people could payed attention to those indie examples instead of getting milked on these kind of porn games we would have a better gaming world.Much better.We would have the games we actually anticipated.We would see the games we dreamed of made possible.Like the games canceled in development,games that ripped from our hands by gaming corporations,twisted,altered,downgraded in order to make money.Okay I'm now realizing I'm turning into a some king of gaming Greta Thunberg so I will get to the point.To the devs:I know you got bills and rents to pay.A stomach to fill.You may depend on patreon or other alikes to get by.I've been there I understand but when you try to pull off a something like"ooh ımma feed off of solely on this patreon stuff for the rest of my life buy stuff like expensive shit get a car a house hookers and cocain etc." aka pulling a Belle Delphine you may very well go fuck yourselves.Not saying you are doing that you know better than me what you are doing but if you are doing that thats my opinion.Stop dragging the game and finish it.please.
This is what I say before,they should focus on already exist content and then when they complet exist content start add new but who care as long as they have money from patreon they dosent give a shit about that.Another great game that suffers from endless development. On same hand, I wonder why not do bigger updates? Less pressure and better interaction with one scene with another.
Easy to say if it's just art. There is implementing, polishing, adding new features as well as planning and random stuff happening. Even if this is full time. That's why I said progress is good, but I dislike no solid plan.This is what I say before,they should focus on already exist content and then when they complet exist content start add new but who care as long as they have money from patreon they dosent give a shit about that.
I also say even If we got weekly updates there should be more art cause made those arts what use a game should take around 12-18 hours per one art.
The one work on plot,typos,bug fix and etc and the another work on "game visual" so I dont think they both work on the same thing.Easy to say if it's just art. There is implementing, polishing, adding new features as well as planning and random stuff happening. Even if this is full time. That's why I said progress is good, but I dislike no solid plan.
This is also mentioned on their patreonThe one work on plot,typos,bug fix and etc and the another work on "game visual" so I dont think they both work on the same thing.
They dont have solid plan becuse the dev told me one time "we work on what patreon vote even If you donate 1000$ we still wont work on what u want If another plan get more vote" so yes its clear for me we should blame more peopels who donate them than dev itself cause its becuse of patreon who donate it was like it is now.
So it's not all towards the game.This Patreon is dedicated to our regular output, which, as of now, is 70% our lewd femboy game, Tales of Androgyny - and 30% other lewd images and stories
Agree easy money for just few arts per month and sometimes plot be honest but If someone start earn 5000-10000$ per month and we got those month regular update like thisThis is also mentioned on their patreon
So it's not all towards the game.
Of course they don't have a solid plan, they don't wanna end the game. They currently have 4,700? patreons. They wanna keep the patreons as controlling the crowd is much easier than doing what the big money spenders want.
I absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.This is also mentioned on their patreon
So it's not all towards the game.
Of course they don't have a solid plan, they don't wanna end the game. They currently have 4,700? patreons. They wanna keep the patreons as controlling the crowd is much easier than doing what the big money spenders want.
You should honestly just ignore the people who think that how much money you're making should determine how much work you pump out... like you're just supposed to run faster on the hamster wheel each time you get a new patron. They don't care or want to understand that this game is being developed by two people.I absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.
We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.
If we just wanted to keep working on the game forever, we wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.
We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then people complain that a weekly doesn't have much content. There's no way to win.
And, for (hopefully) the last time, the version number is not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.
Ugh I love when you come in to shut the nerds up, very therapeuticI absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.
We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.
If we just wanted to keep working on the game forever, we wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.
We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then people complain that a weekly doesn't have much content. There's no way to win.
And, for (hopefully) the last time, the version number is not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.
I've always kept front-end work at an arm's distance personally, but I've got a fair amount of experience working with UI/UX people and managing front-end devs. Apparently someone's making an erotic game with React, now? What a world! (more power to 'em, though)You should honestly just ignore the people who think that how much money you're making should determine how much work you pump out... like you're just supposed to run faster on the hamster wheel each time you get a new patron. They don't care or want to understand that this game is being developed by two people.
I've said in this thread before that I'd prefer to see a backfill of old content before focusing on newer things, but I also understand that y'all are somewhat working at the whim of the patrons... and at least the updates are consistent, unlike other games that actually ARE in development hell.
New UIs are really nice, by the way. I used to be a web developer, so seeing finalized front-end work like that get finished is something I appreciate. I DO wish Urka and Alma were on display in the camp scene though...
Excellent. I would have been satisfied with just smaller versions of their static battle portraits being pasted in there. Can't say no to some new poses though...We wanted to put Urka stretching while showing off hanging dong-bulge emerging from her tent, and Alma might be sticking her leg out through the portal (or sitting on it, haven't decided yet).
We had considered that, but it can look a little cheap, even animated. It'd give it a bit of a Professor Layton/Danganronpa vibe, though.Excellent. I would have been satisfied with just smaller versions of their static battle portraits being pasted in there. Can't say no to some new poses though...
Dear god, if you are going to write the run-on sentence version of the Declaration of Independence can you please drop it behind a spoiler tag. Plz and ty.You don't have permission to view the spoiler content. Log in or register now.
You really do seem to like you want to finish the game, which is a sentiment that's rare from the developers. I know a lot of work has been done as I played year to year.I absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.
We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.
If we just wanted to keep working on the game forever, we wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.
We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then people complain that a weekly doesn't have much content. There's no way to win.
And, for (hopefully) the last time, the version number is not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.