Filippa2000

Member
Jun 22, 2017
334
319
Truth be told I was a bit saddened when the "Be a girl" curse from the Warlock did not, in fact, result in any physical alterations (translation: bewbs, or a different set of equipment below deck), but it makes sense-- that'd be a ton of new options, forks, potential art etc. required, most likely.
No it sounds stupid. The point is that the MC is a trap not a shemale or futa.
 
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Laughingfox

Active Member
Apr 2, 2017
931
843
Agree to disagree. In a game surrounded by traps, shemales, and aforementioned futas, it would somehow be out of place?

There are already different descriptors for physical attributes, such as lips and potential volume of junk in the trunk, so it didn't seem unreasonable to see out of idle curiosity if it would have any effect.

Moreover, the MC can eventually stab an Ogre to death that is roughly five times their size, survive a myriad of mammoth meat injections no worse for the wear, birth entire clutches of eggs while adventuring, and endeavor to become a masterclass harlot in trade, but gaining some additional jiggly bits is somehow "stupid"?

That aside, loving the game, been following it for quite some time now. Looking forward to watching it grow further still.
 
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broly965

Member
Jul 6, 2017
354
215
The warlock really is underdeveloped at this point. Kinda agree that her sex curse should have done something at least.
 

Doublefrost

Member
Jun 29, 2017
274
604
This game's an absolute work of art.

Gameplay wise though, it's clearly still in alpha. The stance based combat is great but there's a few game-breaking things at this point. Like spamming slide with high stats. Winds up being instant knockdown every time it's used when you're faster than the enemy.

Parry makes Second Wind pretty much pointless for getting endurance, once you guard back to stability. 6-7 endurance stat and Parry -> Riposte gets you +8 stamina while protecting against attacks.

Sunderer is ridiculously broken on the fighter I used, went from chewing their armor down strategically to just breaking everything in one or two hits. And that's just the first level. Equipment may need some kind of sunder resistance in addition to durability, with always a chance of a minimum 1 damage to durability?

Most of offensive stance feels underpowered compared to defensive and balanced. Can't say I like staying in it any longer than it takes to use armor crusher a couple times at the start of a fight. Rest of the time it's just combat guarding straight out. The only time it's actually good for launching an offensive is chaining off sudden advance, seems like. It eats your stability way too hard to justify comboing up from balanced at any point other than the start of combat since it makes for one less move you can safely stay offensive.

Really hope the devs slowly tweak the combo chains into a decent web of tradeoffs, the system is a really interesting idea. Especially looking forward to seeing how it works out with grapples more fleshed out for chaining into various topping attacks on enemies or other useful avenues.
 

yatomemamama

Member
May 31, 2017
229
182
This game's an absolute work of art.

Gameplay wise though, it's clearly still in alpha. The stance based combat is great but there's a few game-breaking things at this point. Like spamming slide with high stats. Winds up being instant knockdown every time it's used when you're faster than the enemy.

Parry makes Second Wind pretty much pointless for getting endurance, once you guard back to stability. 6-7 endurance stat and Parry -> Riposte gets you +8 stamina while protecting against attacks.

Sunderer is ridiculously broken on the fighter I used, went from chewing their armor down strategically to just breaking everything in one or two hits. And that's just the first level. Equipment may need some kind of sunder resistance in addition to durability, with always a chance of a minimum 1 damage to durability?

Most of offensive stance feels underpowered compared to defensive and balanced. Can't say I like staying in it any longer than it takes to use armor crusher a couple times at the start of a fight. Rest of the time it's just combat guarding straight out. The only time it's actually good for launching an offensive is chaining off sudden advance, seems like. It eats your stability way too hard to justify comboing up from balanced at any point other than the start of combat since it makes for one less move you can safely stay offensive.

Really hope the devs slowly tweak the combo chains into a decent web of tradeoffs, the system is a really interesting idea. Especially looking forward to seeing how it works out with grapples more fleshed out for chaining into various topping attacks on enemies or other useful avenues.
agreed.but it will take some time like maybe 2 months or so if they work on content while working on the system
 

redghost14

Member
Jul 19, 2017
361
251
Can someone help me? I've downloaded the android all through chrome, firefox, and mega app. Using both mega and zippy links and still get parse error.
How do I get it to install?
 

bewbsftw

Newbie
Oct 18, 2017
61
36
Can someone help me? I've downloaded the android all through chrome, firefox, and mega app. Using both mega and zippy links and still get parse error.
How do I get it to install?
The android version is still broken, and the fix hasn't been uploaded here yet.
 

redghost14

Member
Jul 19, 2017
361
251
Oh ok, that explains it. I had managed to get an old version off his site to work so I knew it was my devices
 

bbob89084

Newbie
Oct 3, 2017
18
28
"OPTIONAL" you dont want to do it dont do it some people want it. no one forces you to do it no one will force you to do it its "OPTIONAL"
Nope this is a trap game and should remain a trap game. There's a lot of futa mc games already out there on the market, no point turning this into another futa mc game.
 
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4.50 star(s) 145 Votes