nuzlocker

New Member
May 20, 2018
12
10
Org. All brown. The world looks completely dead. View attachment 235025
My tweak. Look green grass! The forest is alive! View attachment 235028

Like I said. Don't like it don't use it. Or here's a thought try making one yourself. Instead of jumping all over me.
Forests in fall don't look like your pic. That's a park. That trimmed grass is basically a lawn. That's why there's no undergrowth. An actual forest in the fall has leaves covering the ground which turn... brown. Also the saturation has been jacked on that pic, too.

You asked me for my opinion. You're getting super defensive from some mild criticism that you asked for in the first place. Anyway, take my advice to contact them or leave it, I don't care. When they break something else you're working on, you'll have no one to blame but yourself.
 

random.person

Active Member
Aug 11, 2017
802
1,292
I suggest you try the mod and compare it to the original then you can make an unbiased and unopinionated decision as to which you prefer.

Heres a quick basic comparison between the two. Original followed by my modded one.

View attachment 234986 View attachment 234985 View attachment 234987 View attachment 235030 View attachment 234989 View attachment 234990 View attachment 234993 View attachment 234994

As I clearly said in my original post the choices I made make the game look better in my opinion and I stand by it. If you disagree after actually trying it that's fine. You would be wrong... ;)
That's my intention! As stated I'm curious at the changes you made and to see whether I like them more than the unabridged version.
I just wanted to give you my opinion on why in general it is a valid artistic choice to go the unsaturated route, which explains why some artists don't go for the look you like.

Edit: besides I think you're doing a great service to everyone by providing an alternative style choice, regardless of whether I personally like it or not.
 
  • Like
Reactions: Jorja

random.person

Active Member
Aug 11, 2017
802
1,292
Because they broke their own game in my opinion by no longer using the "groundsheet0.png" file even though they left it in the .jar on the last two updates.

View attachment 235058 This is from before they changed how the game works so now the only tweak I can make is to the leaves and I wanted to add some colour that the world desperately needs.
Well, to be honest mod support isn't really what a dev has in mind whilst a project is still being developed. Stuff is bound to be refactored from a version to another during production. It sure sucks for those like you that have put effort into providing cool Modding choices to the community.
Maybe we just have to find better ways to mod the game. I'd try to, if I didn't hate Java with a passion.
 

Fuzzcat

Active Member
Oct 27, 2017
624
662
I have no clue how to edit the java files. I tried to take a look but it's way beyond me. That's why I was hoping that someone here might have some insight as to what change was made to the game that it now ignores the "groundsheet0" file because normally the game will crash if you delete any of the files but this one while included in the official release can now be deleted without the game crashing.
The problem is not "how to"... but "where the fuck is the file" :p


If I recall correctly (last time I've checked the code was 4-5 months ago), the game basically "calls" for stuff.
So, you need to find the file that calls for "groundsheet0". You can just throw the pic you want in there, hen change the code call (it's simple text-editing) of anything.
For example, I think you can even add pictures for encounters.
Look for an encounter that has a pic, and see how it's "called" (something like img/ToA/encounters/goblinbuttbomb.png or the like), that'll also gives you a hint where it is.
Then look for an encounter that doesn't has a pic... let's say the Warg from Trudy's trap, and copy the same code call from the other encounter, but change the name of the actual pic for the one you have new.
NOTE:
I think that's how it works, didn't actually tried.

So, basically... the problem is to know where are each of the graphical assets, and where are the code files that call for them.
I hate when devs just add folder after folder without having anything ordered.
 

Fuzzcat

Active Member
Oct 27, 2017
624
662
Now, about artwork...

@Jorja
don't take criticism like a personal attack!
Is not trolling, guys/gals are just giving opinions based on personal taste... which is pretty much what you do with your mod ;)

I haven't tried it, because redheads aren't my kink, and while I absolutely love all the tattoos and other details (the "Sissy Ranch" just killed me), I don't want every single character look the same.
I understand that Hiro can get all slutty and bitchy, because the game choices and options allow so, but the other characters are set and I don't see why they would look the same.

Also, @random.guy gave a perfect explanation about constrast, brightness and details.
Making everything "shinier" detracts from other things. It's not uncommon to see a perfectly defined figure, with a blurry, more dull background.
The basic game looks fine. It's a matter of personal taste if you or others prefer a more "glittery" version.

Personally, I prefer the basic version, because as the game goes, I can see how the character changes (i.e, going from basic attire to prostitute for example, or getting make-up), oppossed to have a slutty Hiro from the beginning.
Ideally, I'd love to have a in-game version in which you get all the sluttifying options (for example, a tattoo parlor, hair dyes, etc. Even better -and personal taste- getting changed by game events, like Urka's bad end -which changes your name-)

Now, all this doesn't means I'm bashing you and your mod!

As you said, you're just sharing the results of your personal preferences, for those that want it (and share similar things), that's pretty cool.
Just don't get upset when someone doesn't shares the same tastes, they're just throwing out opinions.
I haven't seen one wrong comment about your mod. Most are right, about some things being very bright, or too defined.
And still doesn't means your mod is bad, or you are wrong. :)

And... in spite of all the arguing about brightness, contrast, what's correct to do, and what some prefer... this doesn't means Alis is actually aplying it, or at least not in purpose.
Some pictures would benefit from some dulling (for example, the Mermaid is quite bright in colors, and she gets lost with all the colors of her background -I'm talking about the original-)
And it's also very obvious how Alis is getting better (she also got a Cintic tablet, that changes a lot for illustrators).
Look at Urka's new Doggy pic, and compare it with the centaur pic (which it's f**ed up in practically every sense, I friggin hate it) and you'll see the difference in colors and detail.
 

Fuzzcat

Active Member
Oct 27, 2017
624
662
Very Interesting. I know from the patch notes that in .08.2 they said something about "fixing" a world map problem in story mode. Ever since that one the game no longer uses the "groundsheet0" file as to where it's getting the graphics from now I have no clue because there is nothing else that looks like it could be what they are using so my guess is it must be in one of the .class files and no longer looking to a .png file for the art?

Again I also find it odd that when you delete any .png or .jpg file the game will crash when starting the adventure but this is not the case if you delete the "groundsheet0" file. Thus I am no longer able to modify the ground completely as I was able in earlier versions. :(
Mmmh... be careful.

Some games don't use a graphic itself for certain things.

For example, it might have a grey pic (let's say, a piece of hair), and then it changes colour by changing the RGB values by code.
Thus, you won't actually find the red hair, you'll need to find the code file that gives the RGB color (they look like 231/015/023. I don't remember how it is exactly, RGB is managed like 255/255/255 for black, and 000/000/000 for white, So if you want red, you adjust those. R is red, G is green, B is blue.)
While annoying, this saves the devs a lot of space (as it won't need to do a .png for each friggin color)

Some files might also be leftovers, or are going to be used for other things (like the anal and doggy redundant files)


Out of curiosity... how are you editing?
Straight to/from the Java file, or you have everything decompiled?
 

Fuzzcat

Active Member
Oct 27, 2017
624
662
No the way you criticized the mod is the right way to do it. You stated what you liked and didn't like about it without resorting to petty insults to elicit a certain type of response. I'm famailar with trolls. You're clearly not the other person was.

Of course, everyone has different tastes. I don't like cool muted dull or drab colours. I like things to be bright vivid and pop. If you're a fan of the former stick with the base game. If your a fan of the latter then take a look at my mod. Loving redheads don't hurt either. :p
I didn't see any real insults.
Maybe strong opinions on what's right or wrong, that in any case, being a "personal taste" discussion, is not clear what's right or wrong (as any art discussion. Which also applies to sexual tastes lol)
Trolling is what you'll find on the Chan or Fenoxo's forums (to name the ones i know), not really what you find here.

I actually like VERY much the details you added. Practically look almost the same I add (whenever the graphical assets allow it) on my H-games. 'cept the redhead part lol. As I've said, the "Sissy Ranch" just pushed all the buttons :p
In my personal case, I'd prefer all the stuff you added just for Hiro, so the other characters maintain their... well, character.

It could be interesting to check the code call for caged pics. That would give a hint on managing alternatives of a same pic, and could be cool to develop a way of having your stuff as optional content... *mumbles pensatively*
 

Fuzzcat

Active Member
Oct 27, 2017
624
662
I have two versions of the game. I keep one vanilla and the other I apply my mod to. I do usually work right from the modded .jar file for editing. It's easier to make a tweak, save, boot up the game and see how it looks. Especially when it comes to the "animated" ones.
Hum, have you tried decompiling everything on the same folder you have the .jar?


To make it clear:
on the folder, you have the .jar file, maybe the .exe file, and then the data folder (with saves)
You can un.zip everything from the .jar as "extract here". The folder then will be filled with all the .Jar has.

Now you can simply work on the decompiled stuff, and if I'm correct, the decompiled stuff overrides the compiled stuff.
Whatever you delete from the decompiled stuff, it won't affect the game, since the .jar will look for the available options, and if you deleted a decompiled thing, it will call for the compiled stuff.

Example:
let's say you decompile everything. Delete everything 'cept the folder that has the pic with Urka's fuck (basic one, not doggy).
So, you can work specifically on that pic, and all the rest is handled by the stuff still compiled.
Basically, the .jar looks and finds the compiled and decompiled, and it takes priority on the decompiled. But if it needs another pic, without any decompiled things, it simply uses the default compiled "inside" stuff"
It's like working with extensions.

It works on most games, but not sure with ToA.
If it does, it'll save you a TON of troubles and time.
 
  • Like
Reactions: Maid Lain

broly965

Member
Jul 6, 2017
354
215
How do you do the marriage quest for the centaur's? Was messing around with the centaurs and they basically enslaved me to their camp till i buy my name back. There is a quest option to marry a centaur, how is that done?
 

Hese_1

Active Member
Feb 27, 2018
797
662
How do you do the marriage quest for the centaur's? Was messing around with the centaurs and they basically enslaved me to their camp till i buy my name back. There is a quest option to marry a centaur, how is that done?
You only have to have sex with centaur you want to marry. I think it's three times and after that you can marry the centaur and that gives you game over screen. Someone posted it already but you can get out of the camp by using the Town Portal Scroll.
 

Jaybig

Member
Sep 9, 2017
269
218
Forests in fall don't look like your pic. That's a park. That trimmed grass is basically a lawn. That's why there's no undergrowth. An actual forest in the fall has leaves covering the ground which turn... brown. Also the saturation has been jacked on that pic, too.

You asked me for my opinion. You're getting super defensive from some mild criticism that you asked for in the first place. Anyway, take my advice to contact them or leave it, I don't care. When they break something else you're working on, you'll have no one to blame but yourself.
I think you guys are hung up on wrong aspects of this game...
 

Buhdaa

Member
Jul 10, 2017
150
942
Updates are always on Saturday and generally at night so in about 26-28 hours from now give or take.

Also, .0 versions never get any new content as far as I am aware so if that holds true 2.09 will be identical to 2.08.4 unfortunately.
The Majalis crew are actually breaking that trend with this monthly release, and not in a small way. Since none one has been able to see their update posts in depth like I have it may come as a surprise. Majalis has been working on a big overhaul to the battle UI for many months. With this monthly release, it is finally finished. There have also been other small updates moved into this as well.

So here's the changelog. As you can imagine I'll only be including the things that have been newly added to this build. As usual, a MEGA link will come in an hour or so.
You don't have permission to view the spoiler content. Log in or register now.
 

Buhdaa

Member
Jul 10, 2017
150
942
The Majalis crew are actually breaking that trend with this monthly release, and not in a small way. Since none one has been able to see their update posts in depth like I have it may come as a surprise. Majalis has been working on a big overhaul to the battle UI for many months. With this monthly release, it is finally finished. There have also been other small updates moved into this as well.

So here's the changelog. As you can imagine I'll only be including the things that have been newly added to this build. As usual, a MEGA link will come in an hour or so.
You don't have permission to view the spoiler content. Log in or register now.
Figured I'd give a little preview of what to expect from the battle UI. Don't click the spoiler unless you want to be spoiled.
You don't have permission to view the spoiler content. Log in or register now.
 
4.50 star(s) 145 Votes