Windfaker

Member
Dec 11, 2017
327
560
This is also mentioned on their patreon



So it's not all towards the game.

Of course they don't have a solid plan, they don't wanna end the game. They currently have 4,700? patreons. They wanna keep the patreons as controlling the crowd is much easier than doing what the big money spenders want.
Agree easy money for just few arts per month and sometimes plot be honest but If someone start earn 5000-10000$ per month and we got those month regular update like this


Version: 0.2.26.0 - "Catgirl" update

  • New features:
    • Now tracks number of times you've given and received anilingus
  • New content:
    • Added Doppelganger x Hiro art
    • Added Spider animation
    • Added a variant for Dullahan "Girlfriend" scene that doesn't require a usable phallus
    • Added new Catgirl character!
    • Added a new Catgirl encounter on the third world map
      • Added more post-battle scenes
      • Defeat/Surrender scene
      • Added a topping anal scene
      • Added a topping oral scene
      • Added topping victory sex scenes
      • Added Drunk and Drunk Other outcomes to Battle along with corresponding scenes
        • Added a date sequence with a number of option
      • Added handjob scenes (both top and bottom scenes)
      • Added blowjob scenes
      • Added various anal scenes (both top and bottom scenes)
      • Added titfuck scene
      • Added ass-eating scenes
      • Added missionary scene
      • Added buttjob scene
      • Added face-stomping scene
        • Added foot-licking scene
      • Added tail fucking scene
    • Added Catgirl animation!
    • Added Catgirl's portrait art
  • Tweaks and bug fixes
    • Added Centaur Topping art to victory scene
    • Removed quickload option from Ironman mode to prevent whoopsies
    • Fixed a few free phallus checks
    • Removed Helena's ability to grab peen in inappropriate times (she has been reprimanded)
    • Fixed typos
I dont complain about If those month updates are worth 10000$ but as we can se there is just random things for what we got now catgirl? I mean man we have so faken big pool why add more when 80-90% exist content dont even complete? indded they are capable to do so faken awesome game but they wont do it

Im sure you know are 90% devs here are do endless game sadly.
 

Majalis (ToA)

Member
Jul 31, 2019
228
859
This is also mentioned on their patreon



So it's not all towards the game.

Of course they don't have a solid plan, they don't wanna end the game. They currently have 4,700? patreons. They wanna keep the patreons as controlling the crowd is much easier than doing what the big money spenders want.
I absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.

We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.

If we just wanted to keep working on the game forever, we wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.

We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then people complain that a weekly doesn't have much content. There's no way to win.

And, for (hopefully) the last time, the version number is not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.
 
Dec 7, 2017
87
189
I absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.

We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.

If we just wanted to keep working on the game forever, we wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.

We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then people complain that a weekly doesn't have much content. There's no way to win.

And, for (hopefully) the last time, the version number is not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.
You should honestly just ignore the people who think that how much money you're making should determine how much work you pump out... like you're just supposed to run faster on the hamster wheel each time you get a new patron. They don't care or want to understand that this game is being developed by two people.

I've said in this thread before that I'd prefer to see a backfill of old content before focusing on newer things, but I also understand that y'all are somewhat working at the whim of the patrons... and at least the updates are consistent, unlike other games that actually ARE in development hell.

New UIs are really nice, by the way. I used to be a web developer, so seeing finalized front-end work like that get finished is something I appreciate. I DO wish Urka and Alma were on display in the camp scene though... :sneaky:
 

Deleted member 690333

Active Member
Jun 18, 2018
747
773
I absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.

We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.

If we just wanted to keep working on the game forever, we wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.

We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then people complain that a weekly doesn't have much content. There's no way to win.

And, for (hopefully) the last time, the version number is not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.
Ugh I love when you come in to shut the nerds up, very therapeutic
 

Majalis (ToA)

Member
Jul 31, 2019
228
859
You should honestly just ignore the people who think that how much money you're making should determine how much work you pump out... like you're just supposed to run faster on the hamster wheel each time you get a new patron. They don't care or want to understand that this game is being developed by two people.

I've said in this thread before that I'd prefer to see a backfill of old content before focusing on newer things, but I also understand that y'all are somewhat working at the whim of the patrons... and at least the updates are consistent, unlike other games that actually ARE in development hell.

New UIs are really nice, by the way. I used to be a web developer, so seeing finalized front-end work like that get finished is something I appreciate. I DO wish Urka and Alma were on display in the camp scene though... :sneaky:
I've always kept front-end work at an arm's distance personally, but I've got a fair amount of experience working with UI/UX people and managing front-end devs. Apparently someone's making an erotic game with React, now? What a world! (more power to 'em, though)

Urka and Alma will get their day in the sun (or moon, since we'll be doing time-based alternates of those screens; we already have the night-time camp and Silajam scenes, but don't have a framework for putting them in on the fly yet). We just ran out of time for the Camp UI timebox. We wanted to put Urka stretching while showing off hanging dong-bulge emerging from her tent, and Alma might be sticking her leg out through the portal (or sitting on it, haven't decided yet).

Once we're finished with this month's work, which is the culmination of many months (out-of-view) work... I'll be posting the Beta roadmap, closing out what's left of the Alpha roadmap. I figure I'll work on the Beta roadmap while also doing more personal playtesting, ironing out the rough edges and finding where in the old content we can fill out. I didn't want to do that before because Alis had no extra bandwidth while working on the UI and animation backlog, and I want to be able to just add artwork here and there where we could use it, too, while we're at it.
 
Dec 7, 2017
87
189
We wanted to put Urka stretching while showing off hanging dong-bulge emerging from her tent, and Alma might be sticking her leg out through the portal (or sitting on it, haven't decided yet).
Excellent. I would have been satisfied with just smaller versions of their static battle portraits being pasted in there. Can't say no to some new poses though...
 

Asia Argento

The Golden Dragon Princess
Donor
Apr 14, 2020
1,816
4,046
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Dear god, if you are going to write the run-on sentence version of the Declaration of Independence can you please drop it behind a spoiler tag. Plz and ty.

Patron of Majalis here. Y'all two keep doing what you do, because it rocks. End post.
 

Patchez

Русский Аплоадер
Uploader
Jun 12, 2017
745
1,285
I absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's what we're doing. People say "work on the existing content" and we've literally added one character in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is never going to happen, even when we finish the game.

We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.

If we just wanted to keep working on the game forever, we wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.

We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then people complain that a weekly doesn't have much content. There's no way to win.

And, for (hopefully) the last time, the version number is not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.
You really do seem to like you want to finish the game, which is a sentiment that's rare from the developers. I know a lot of work has been done as I played year to year.

What I want to know is that, do people really prefer weekly updates instead of biweekly instead? As in has it ever been put to a vote?
 
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taglag

Well-Known Member
Aug 6, 2019
1,217
974
I like the Urka stuff okay an all. However I am very happy that they are enhancing my personal more liked characters like female/male Goblin's, the warlock, Centaur's and such.

Urka is okay, but not the end all be all for me.

I want or just hope they keep expanding the variable dialogue, and Image's for all the existing characters, and expanding the random battle dialogue, and pruning, and tweaking the interface. This is all good stuff for me the more variable in the Dialogue the less repetitive, and boring the game becomes to me.

Mostly just what they have been doing. Sure fast and more is great, but not quantity over quality.

I am just a leech anyway so I am happy with all of it, as it is a very unique nitch that they are filling with this one.
 

Majalis (ToA)

Member
Jul 31, 2019
228
859
You really do seem to like you want to finish the game, which is a sentiment that's rare from the developers. I know a lot of work has been done as I played year to year.

What I want to know is that, do people really prefer weekly updates instead of biweekly instead? As in has it ever been put to a vote?
I could poll people about it, but I know that I personally like (both as a creator and a fan) knowing that something is going to happen every week as a routine. As a creator, it helps me focus on a deadline and push myself to pick a few scenes among the larger number that I write each week and finish them (and also gives me some relaxation time the day after a weekly goes out), and as a fan, I have something to look forward to or expect each week. Sometimes I don't even notice that a creator has a weekly schedule (always streams a particular game on Friday, or always drops a new video on Monday) until I find myself naturally anticipating it.

I think most patrons that receive the weeklies also understand that the updates are weekly, and wouldn't mind troughs and crests, but it does lead to the occasional rando seeing a weekly changelog and confusing it for something else, or people assuming that the weekly represents the sum total of everything we did that week, and that we never have something on the back-burner, as was the case with the UI work, which we've been juggling along with the regular updates for months now.
 
Jul 21, 2018
28
97
I've always kept front-end work at an arm's distance personally, but I've got a fair amount of experience working with UI/UX people and managing front-end devs. Apparently someone's making an erotic game with React, now? What a world! (more power to 'em, though)

Urka and Alma will get their day in the sun (or moon, since we'll be doing time-based alternates of those screens; we already have the night-time camp and Silajam scenes, but don't have a framework for putting them in on the fly yet). We just ran out of time for the Camp UI timebox. We wanted to put Urka stretching while showing off hanging dong-bulge emerging from her tent, and Alma might be sticking her leg out through the portal (or sitting on it, haven't decided yet).

Once we're finished with this month's work, which is the culmination of many months (out-of-view) work... I'll be posting the Beta roadmap, closing out what's left of the Alpha roadmap. I figure I'll work on the Beta roadmap while also doing more personal playtesting, ironing out the rough edges and finding where in the old content we can fill out. I didn't want to do that before because Alis had no extra bandwidth while working on the UI and animation backlog, and I want to be able to just add artwork here and there where we could use it, too, while we're at it.

This is a bit of a personal want, since it's definitely one of my favorite encounters in the game, and not following the game's community I don't much know, but is the spider encounter one that will eventually get its own day in the sun? It feels really incomplete and ultra basic, having only I think 2 real scenes, and the whole thing just feels placeholder. One piece of art, etc. I assume she's not terribly popular, but I'm curious if anything is coming down the line eventually, not in the 'right now' sense.
 
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teewee

Newbie
Sep 21, 2017
38
133
We had considered that, but it can look a little cheap, even animated. It'd give it a bit of a Professor Layton/Danganronpa vibe, though.
pirates complaining about a game getting updates?
lol @ entitlement.


I'd say make it endless the updates are nice and it's better than doing something like others devs try to do,get bored, go try make something else and it turns out shit.

stick to whats good, if people continue paying then they like it, if forum trolls on a pirate forum complain...eh, well fuck their opinion.
they'd probably go complain to blizzard about WoW never being "finished" after 20 years development, but people choose to keep playing/paying for it.
 
Dec 7, 2017
87
189
pirates complaining about a game getting updates?
lol @ entitlement.


I'd say make it endless the updates are nice and it's better than doing something like others devs try to do,get bored, go try make something else and it turns out shit.

stick to whats good, if people continue paying then they like it, if forum trolls on a pirate forum complain...eh, well fuck their opinion.
they'd probably go complain to blizzard about WoW never being "finished" after 20 years development, but people choose to keep playing/paying for it.
I think a decent number of people here are patrons. I just come here to talk about stuff and lurk, mostly. In fact, using some of the stuff shared on here as "demos" is why I'm paying for a lot of the stuff I'm paying for. I liked it, so I decided to support it.

That's not the same for everything, of course... but it's certainly the case with this game and a couple with similar content.
 

Majalis (ToA)

Member
Jul 31, 2019
228
859
This is a bit of a personal want, since it's definitely one of my favorite encounters in the game, and not following the game's community I don't much know, but is the spider encounter one that will eventually get its own day in the sun? It feels really incomplete and ultra basic, having only I think 2 real scenes, and the whole thing just feels placeholder. One piece of art, etc. I assume she's not terribly popular, but I'm curious if anything is coming down the line eventually, not in the 'right now' sense.
Yeah, while we don't have new art planned for her, I do plan to expand her sometime soon to give her a repeatable encounter.
 
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