Bob69

Uploading the World
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Donor
Compressor
Mar 2, 2019
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negroidprime

Well-Known Member
Sep 25, 2018
1,830
4,057
I think they are talking about F95's Promotion Rule #1 - One update per week will be promoted.
By releasing weekly updates, ToA is constantly promoted on the Latest Updates.
The Latest Updates rule was implemented on Sep 15, 2019. Majalis did weekly updates way before that.
But how is that "abusing the latest updates system", that's what i would like to know, since Majalis has been doing the weeklies way before that?
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,112
19,427
Maybe it was a pun. You know, just like ingame Hiro always gets "abused" by all those monster dickgirls so TOA is abusing poor F95zone. :LOL: :LOL: :LOL:
 

MichaelTTT

Member
Mar 21, 2020
177
96
it's been a couple years since i played this. the game feels the same i hoped for a combat overhaul by now. are there any mods for same play. the game is beautiful to look at but the combat system is a bit of a turn off
 
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negroidprime

Well-Known Member
Sep 25, 2018
1,830
4,057
it's been a couple years since i played this. the game feels the same i hoped for a combat overhaul by now. are there any mods for same play. the game is beautiful to look at but the combat system is a bit of a turn off
What is there to overhaul? It's a different style of combat system for sure.
 

errte13

Active Member
Oct 6, 2020
526
936
If there's one thing I want to improve from the combat aspect is to allow Hiro to win by being a power bottom. I don't want the combat to end with the other opponent feeling triumphant for stuffing Hiro full of their cum, I want them drained, dick red from from too much fucking, and them out of cold from cumming too much. Then Hiro get to loot whatever they have. Cum for food + loot, 'tis an efficient way of handling enemies I say.
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,364
1,317
If there's one thing I want to improve from the combat aspect is to allow Hiro to win by being a power bottom. I don't want the combat to end with the other opponent feeling triumphant for stuffing Hiro full of their cum, I want them drained, dick red from from too much fucking, and them out of cold from cumming too much. Then Hiro get to loot whatever they have. Cum for food + loot, 'tis an efficient way of handling enemies I say.
I haven't done the lewd fighting in awhile, but isn't that what it is? They bang you until they are drained?
 

errte13

Active Member
Oct 6, 2020
526
936
I haven't done the lewd fighting in awhile, but isn't that what it is? They bang you until they are drained?
Drained, satisfied but still lively enough to simply go away, a cheeky "yo ass is stuffed" from goblins. What I'm asking is Hiro is draining them to the point of unconsciousness.
Also I'm thinking if we can use magic during sexual act, like say Hiro is riding someone, then use a spell to basically force the victim to cum, or even make cum much more than usual, which tires them out or get knocked out.
Should we get more lewd spells?
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,364
1,317
Drained, satisfied but still lively enough to simply go away, a cheeky "yo ass is stuffed" from goblins. What I'm asking is Hiro is draining them to the point of unconsciousness.
Also I'm thinking if we can use magic during sexual act, like say Hiro is riding someone, then use a spell to basically force the victim to cum, or even make cum much more than usual, which tires them out or get knocked out.
Should we get more lewd spells?
If gobbo says that it is because they beat you in the match. You do leave them at your mercy if you drain them. Also, I believe there is a spell to make them cum.
I'm just imagining Urka, Selkie and Dullahan chained to the wall changing their expressions from excited to scared constantly, while Hiro is looking to which of their pelvises he's going to grind into dust under that booty.
Horrific
spookying-intensifies.gif
 
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qwsaq

Active Member
Feb 2, 2020
646
851
it's been a couple years since i played this. the game feels the same i hoped for a combat overhaul by now. are there any mods for same play. the game is beautiful to look at but the combat system is a bit of a turn off
The combat system is actually great. The only problem is that it falls into the "let's dump a bunch of choices on an unwitting player before they have any idea what actually matters" trap.
It's a fantastically deep and customizable system, especially for a porn game. But who the hell is gonna flip through everything and know what is actually gonna work based on text alone? An interactive tutorial where people can actually see the effect various stats have on various combat (or sexual) maneuvers would be great but such a tutorial would be long and grinding because of how much variation there is. And to expect someone to read a wall of text and understand it is a known faux pas among the game development industry.
A common solution to this problem is to introduce a tiered system where one ability unlocks another so "hidden" tutorials (where you unlock an ability and are immediately tasked with using it in a story-relevant context) can be used to explain the mechanics you just unlocked. That obviously wouldn't work for a game like this.

These are deep game design issues that I feel literally cannot be addressed given the current state of the game The simple "spring attack, crushing blow, guard" cycle will work for most encounters so I'd recommend getting comfortable with that before you start experimenting with shit outside of your bread and butter "hit them until you are about to fall over then brace yourself" strategy.
 
Last edited:
Jul 1, 2019
17
78
The combat system is actually great. The only problem is that it falls into the "let's dump a bunch of choices on an unwitting player before they have any idea what actually matters" trap.
It's a fantastically deep and customizable system, especially for a porn game. But who the hell is gonna flip through everything and know what is actually gonna work based on text alone? An interactive tutorial where people can actually see the effect various stats have on various combat (or sexual) maneuvers would be great but such a tutorial would be long and grinding because of how much variation there is. And to expect someone to read a wall of text and understand it is a known faux pas among the game development industry.
A common solution to this problem is to introduce a tiered system where one ability unlocks another so "hidden" tutorials (where you unlock an ability and are immediately tasked with using it in a story-relevant context) can be used to explain the mechanics you just unlocked. That obviously wouldn't work for a game like this.

These are deep game design issues that I feel literally cannot be addressed given the current state of the game The simple "spring attack, crushing blow, guard" cycle will work for most encounters so I'd recommend getting comfortable with that before you start experimenting with shit outside of your bread and butter "hit them until you are about to fall over then brace yourself" strategy.
Hiro is supposed to be a know-nothing newbie adventurer. Adventuring is not easy, safe, or intuitive, and the complete lack of a tutorial mixed with the huge amount of information that the game dumps on you reflects that very well. If you take your time, do some research, or just practice and learn from your experiences, you'll eventually find something that works for you. If you experiment beyond that, you can easily conquer the more difficult encounters with advanced techniques.

Plus, losing and humiliation are key themes. One of the best ways to make that feel natural is to make the gameplay a genuine challenge, and in ToA's case, figuring out how to fight and read your opponent and so on are the challenges that you have to overcome. Nothing makes you feel weaker than getting raped by a goblin because you don't actually know how to fight and therefore lost to one of the weakest monsters around, and nothing is more humiliating than being turned into a fucktoy for the Warlock or the Dark Knight because, despite whatever advantages that you had, they beat you anyways.

It's not a game design issue, it's a game design choice, and it's arguably one of the strongest choices that the game has made because it fits with the theming so perfectly.

foraging needs to be easier or something you can make your companions do, i'm really tired of micromanaging food
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,364
1,317
Hiro is supposed to be a know-nothing newbie adventurer. Adventuring is not easy, safe, or intuitive, and the complete lack of a tutorial mixed with the huge amount of information that the game dumps on you reflects that very well. If you take your time, do some research, or just practice and learn from your experiences, you'll eventually find something that works for you. If you experiment beyond that, you can easily conquer the more difficult encounters with advanced techniques.

Plus, losing and humiliation are key themes. One of the best ways to make that feel natural is to make the gameplay a genuine challenge, and in ToA's case, figuring out how to fight and read your opponent and so on are the challenges that you have to overcome. Nothing makes you feel weaker than getting raped by a goblin because you don't actually know how to fight and therefore lost to one of the weakest monsters around, and nothing is more humiliating than being turned into a fucktoy for the Warlock or the Dark Knight because, despite whatever advantages that you had, they beat you anyways.

It's not a game design issue, it's a game design choice, and it's arguably one of the strongest choices that the game has made because it fits with the theming so perfectly.

foraging needs to be easier or something you can make your companions do, i'm really tired of micromanaging food
Gobbo is no joke. I do agree that figuring out a combat system and learning your enemies is a big part of these kinds of games. I do agree that food management isn't very fun. I get the idea of it, but it does force you to consider having companions, which is silly as they don't do much for you, so they could at least feed themselves.
 

Twiton

Well-Known Member
Jan 25, 2019
1,792
2,346
List of scenes impossible to unlock:

* Hiro 1 - Standing Anal
* Hiro 2 - Anal (Grit), Anal (Grit Soft)
* Giantess - POV, Hole, Hole (Hiro)
* Helena & Persephone - Anal (No Blood)
* Minotauress - Oral (Narrow)
* Demon King - "Topping"

If these scenes are possible to unlock then let me know how 'cuz I already played and replayed this game multiple times and no luck...
To get the Demon King Topping art, beat the Demon King with Ice Cream in your inventory
 
4.50 star(s) 145 Votes