Evoker mode was a stretch goal for the Patreon for a long time, and people have been asking for it since before that goal had even been met, and it has always been lower priority than story mode. It still has a few prerequisites (and higher priority items) before we get to it - the companion system we're working on now is going to be used by the Evoker for their demon pacts, and the generic battle animations we're filling out for Hiro are going to have equivalent Evoker ones (so that when Evoker is playable, it'll have plenty of content). We've been working on tooling (the encounter editor, primarily) and the finalizations of systems (AI, animations, and now the world map) before we complete story mode so that we we can be as efficient as possible while working on it and not necessitate expensive rework and retrofit, and Evoker will be next up after story mode is playable start to finish, which dovetails nicely with the non-erotic work that Alis is planning to do by then: right now she's in the middle of finishing up the backgrounds for encounters and towns, including the new towns, then she'll be finalizing the world map graphics and then completing the remaining UIs, at which point the generic Hiro animations will be done. Evoker mode will be the last thing added in Beta before we enter Pre-Release, which will be total feature lockout and just content generation and cleanup/polish.
tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.
tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.
Evoker mode was a stretch goal for the Patreon for a long time, and people have been asking for it since before that goal had even been met, and it has always been lower priority than story mode. It still has a few prerequisites (and higher priority items) before we get to it - the companion system we're working on now is going to be used by the Evoker for their demon pacts, and the generic battle animations we're filling out for Hiro are going to have equivalent Evoker ones (so that when Evoker is playable, it'll have plenty of content). We've been working on tooling (the encounter editor, primarily) and the finalizations of systems (AI, animations, and now the world map) before we complete story mode so that we we can be as efficient as possible while working on it and not necessitate expensive rework and retrofit, and Evoker will be next up after story mode is playable start to finish, which dovetails nicely with the non-erotic work that Alis is planning to do by then: right now she's in the middle of finishing up the backgrounds for encounters and towns, including the new towns, then she'll be finalizing the world map graphics and then completing the remaining UIs, at which point the generic Hiro animations will be done. Evoker mode will be the last thing added in Beta before we enter Pre-Release, which will be total feature lockout and just content generation and cleanup/polish.
tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.
Possibly, though none of the existing Plug upgrades really apply to it. It's not considered a "plug", exactly. At some point we'll likely take another look at item upgrades and give them variable costs and add some new ones.
This time around we've got the Generic Footjob art - once that's animated, we'll be adding it along with the Footjob stance! We've also got a new scenario in story mode, found currently by sleeping in camp, with the lovely Jester!
We've also got a slew of background animations, as we're making the push to finish those off so we can implement characters being situated in the background appropriately, which we can then use in displaying encounters and to replace the current characters-at-range implementation, and also be able to have more encounter variance for time of day without it being weirdly incongruent. We should be able to finish off the rest of them soon.
We're still working on the companion expansion, and at this point we're debating adding it to the first weekly of May instead, so we have more time to battle test it before it gets added to the monthly, but we'll see.
Next up is the Generic 69 animation, and some companion stuff as well. I'll also be working on the Alma Feminization ending!
As always, changelog is below, and downloadlinks in the OP. Support Majalis on
I recognize that this game is heavily skewed towards playing as a bottom, but out of curiosity I tried how feasible playing as a pure top would be and noticed that at least for me, even when you completely demolish the werewolf in battle at the end you still get at most a standstill result and she still ends up fucking you in the ass. Is this intentional or am I missing something? It would make sense that if you beat someone, you at least get to choose what kind of sex happens afterwards.
This time around we've got the Generic Footjob art - once that's animated, we'll be adding it along with the Footjob stance! We've also got a new scenario in story mode, found currently by sleeping in camp, with the lovely Jester!
We've also got a slew of background animations, as we're making the push to finish those off so we can implement characters being situated in the background appropriately, which we can then use in displaying encounters and to replace the current characters-at-range implementation, and also be able to have more encounter variance for time of day without it being weirdly incongruent. We should be able to finish off the rest of them soon.
We're still working on the companion expansion, and at this point we're debating adding it to the first weekly of May instead, so we have more time to battle test it before it gets added to the monthly, but we'll see.
Next up is the Generic 69 animation, and some companion stuff as well. I'll also be working on the Alma Feminization ending!
As always, changelog is below, and downloadlinks in the OP. Support Majalis on
When the game says "CAUTION: high strength attracts werewolves!" what they mean is if your strength is 9 or higher weresluts will rape you after a fight unless you have the "Scentless" Perk.