That's why I've become accustom to liking games with less visual to be perfectly honest. A good example of what I mean is the (several) image packs for CoC. I still to this very day if I play it run it with one, but I've trimmed it down to scenery and item images only. Any of the stock image packs tend to be filled with inconsistently unorganized image bloat that ruins the experience more than helps it. Just going through the images meant for one specific NPC, named or otherwise, and you can see what I mean. Many of the images are hardly similar...no quality control at all in selection. I know that may sound picky to some, but it's honestly immersion breaking to see one image for someone, then another that looks nothing like the first, let alone how accurate either of them are to the written description of said NPC. I like when games give a little bit of art, but not try and take over the imagery. That permits me and others to imagine the character how they see fit and, in turn to a degree, who that character is to them. All without the issue of subjective imaginations having to conflict with one another on a predetermined visual design. Games that have too much or too little are not immediately bad, though, just that it seems those tend to be harder to pitch in my opinion.