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negroidprime

Engaged Member
Sep 25, 2018
2,244
4,875
not sure if I did anything wrong but the game crashes if I enter combat
What does the error log say?

You can find "error.txt" file in the folder where you have the game, copy and paste the contents to here or the
 
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Twiton

Well-Known Member
Jan 25, 2019
1,863
2,501
Does anyone here have experience as a Subreddit Manager? I think the needs some sprucing with functions/features (like Hyperlinks, Flairs and maybe some of the Important/Helpful Links getting pinned/stickied), maybe Majalis could get a fan that's experienced with the Subreddit Tools?
The Subreddit has seen an uptick in activity, yet the features/design is the same as it was 2(?) years ago. I figure it's due to the lack of spare time Majalis have, with their other platform management and ToA work, so it might be a good idea to have the situation done by another user (unless Majalis intend to handle the changes themselves, )

 
Last edited:

Twiton

Well-Known Member
Jan 25, 2019
1,863
2,501
How long before others start getting the same treatment? Almost seems like a dictatorship more than developer-fan what with all the blacklisting and blocking...
If more situations like this happen more and pile up it would be a serious problem.
I've had no luck communicating with them, but hopefully others can if they're concerned about this issue potentially affecting them. That was the response Maj gave after the Open Letter, so let's hope it at least did some good in future cases.

But my matter seems like a lost cause, given how I've been treated and there's been no reasons beyond "we have a reason", so I might have to just bite the bullet at this point and admit Maj could be in the wrong for blocking me originally, instead of continuing to blame myself by assuming the most asinine reasons.

But it is their policy not to give reasons, sooooooooooooooo /shrug

I'll still keep supporting them, in what little ways I can anymore, so we can only wish I'm the last one this happens to. :confused:
 
Last edited:

thedying

New Member
Jul 16, 2018
4
2
What does the error log say?

You can find "error.txt" file in the folder where you have the game, copy and paste the contents to here or the
Code:
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@6f312512 (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@35cd9fb9 (com.majalis.save.SaveManager$GameSave)
    at com.badlogic.gdx.utils.Json.writeFields(Json.java:330)
    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
    at com.badlogic.gdx.utils.Json.writeValue(Json.java:523)
    at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
    at com.badlogic.gdx.utils.Json.toJson(Json.java:276)
    at com.badlogic.gdx.utils.Json.toJson(Json.java:235)
    at com.badlogic.gdx.utils.Json.toJson(Json.java:224)
    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1175)
    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1167)
    at com.majalis.save.SaveManager.saveToJson(SaveManager.java:290)
    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:181)
    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:116)
    at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:494)
    at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:252)
    at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:304)
    at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
    at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
    at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
    at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
    at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
    at com.badlogic.gdx.Game.render(Game.java:46)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @11028347
    at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:357)
    at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
    at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:177)
    at java.base/java.lang.reflect.Field.setAccessible(Field.java:171)
    at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
    at com.badlogic.gdx.utils.Json.getFields(Json.java:210)
    at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:348)
    at com.badlogic.gdx.utils.Json.writeFields(Json.java:299)
    at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
    at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
    ... 23 more
and i am a lost at what this means so any help would be appreciated
 
Last edited by a moderator:
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zero1234

Member
Jun 16, 2017
114
124
I've had no luck communicating with them, but hopefully others can if they're concerned about this issue potentially affecting them. That was the response Maj gave after the Open Letter, so let's hope it at least did some good in future cases.

But my matter seems like a lost cause, given how I've been treated and there's been no reasons beyond "we have a reason", so I might have to just bite the bullet at this point and admit Maj could be in the wrong for blocking me originally, instead of continuing to blame myself by assuming the most asinine reasons.

But it is their policy not to give reasons, sooooooooooooooo /shrug

I'll still keep supporting them, in what little ways I can anymore, so we can only wish I'm the last one this happens to. :confused:
they most likely don't have a reason or they would have told you by now.
 
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Tokyo Partner

Member
Sep 17, 2017
101
1,633
ToA - New Weekly Build! (v0.3.09.3)
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KnowledgeAlfa

Member
Apr 5, 2018
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469
ToA - New Weekly Build! (v0.3.09.3)
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You never disappoint, thank you!
 
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