- Jan 25, 2019
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The player then also needs to adjust the narrative writing, character dialogue, companion chatter also potentially, the in-game combat chatter, the mini-encounters too and also ensure they've not removed or altered dialogue that causes a text overflow. Maybe also proofread a few times, if they've got secondary perspectives from writing that they want to edit in after looking at the drafted changes again.If someone wants to use pronounce of choice in-game, they can extract TalesOfAndrogyny.jar, go to the extracted folder, open script folder and then open encounters.json and change the pronounces themselves. After changing they need to repack extracted folder and replace TalesOfAndrogyny.jar.
I could try and do that, believe me I've even discussed it on the Fan Server when talking about the feature, yet it's likely going to become a matter of replicating the writing style in several instances.
Having spent the good part of 3 Months recreating the writing of ToA, for Warmth, as well as recently doing extensive pouring through the JAR Script file, I can tell you it's a big undertaking for just someone who wants to do it instead of having the variants be implemented by Majalis . There's a LOT to go through, which will take even longer for someone not with a direct way of potentially asking for clarification about certain segments or word usage.
I joked earlier yesterday about how you'd answer some questions or clarify your gender in regards to some situations, that was me broaching the idea that there's going to be an interesting perspective for how Enemies/Characters treat you if you embrace a female identity. TBH, I'm actually even more interested in seeing it implemented, now that Majalis have clarified it a bit more I'm wishing I could vote on the option in the Polls like I used to.
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