qwsaq

Active Member
Feb 2, 2020
705
1,257
it's been a couple years since i played this. the game feels the same i hoped for a combat overhaul by now. are there any mods for same play. the game is beautiful to look at but the combat system is a bit of a turn off
The combat system is actually great. The only problem is that it falls into the "let's dump a bunch of choices on an unwitting player before they have any idea what actually matters" trap.
It's a fantastically deep and customizable system, especially for a porn game. But who the hell is gonna flip through everything and know what is actually gonna work based on text alone? An interactive tutorial where people can actually see the effect various stats have on various combat (or sexual) maneuvers would be great but such a tutorial would be long and grinding because of how much variation there is. And to expect someone to read a wall of text and understand it is a known faux pas among the game development industry.
A common solution to this problem is to introduce a tiered system where one ability unlocks another so "hidden" tutorials (where you unlock an ability and are immediately tasked with using it in a story-relevant context) can be used to explain the mechanics you just unlocked. That obviously wouldn't work for a game like this.

These are deep game design issues that I feel literally cannot be addressed given the current state of the game The simple "spring attack, crushing blow, guard" cycle will work for most encounters so I'd recommend getting comfortable with that before you start experimenting with shit outside of your bread and butter "hit them until you are about to fall over then brace yourself" strategy.
 
Last edited:
Jul 1, 2019
17
78
The combat system is actually great. The only problem is that it falls into the "let's dump a bunch of choices on an unwitting player before they have any idea what actually matters" trap.
It's a fantastically deep and customizable system, especially for a porn game. But who the hell is gonna flip through everything and know what is actually gonna work based on text alone? An interactive tutorial where people can actually see the effect various stats have on various combat (or sexual) maneuvers would be great but such a tutorial would be long and grinding because of how much variation there is. And to expect someone to read a wall of text and understand it is a known faux pas among the game development industry.
A common solution to this problem is to introduce a tiered system where one ability unlocks another so "hidden" tutorials (where you unlock an ability and are immediately tasked with using it in a story-relevant context) can be used to explain the mechanics you just unlocked. That obviously wouldn't work for a game like this.

These are deep game design issues that I feel literally cannot be addressed given the current state of the game The simple "spring attack, crushing blow, guard" cycle will work for most encounters so I'd recommend getting comfortable with that before you start experimenting with shit outside of your bread and butter "hit them until you are about to fall over then brace yourself" strategy.
Hiro is supposed to be a know-nothing newbie adventurer. Adventuring is not easy, safe, or intuitive, and the complete lack of a tutorial mixed with the huge amount of information that the game dumps on you reflects that very well. If you take your time, do some research, or just practice and learn from your experiences, you'll eventually find something that works for you. If you experiment beyond that, you can easily conquer the more difficult encounters with advanced techniques.

Plus, losing and humiliation are key themes. One of the best ways to make that feel natural is to make the gameplay a genuine challenge, and in ToA's case, figuring out how to fight and read your opponent and so on are the challenges that you have to overcome. Nothing makes you feel weaker than getting raped by a goblin because you don't actually know how to fight and therefore lost to one of the weakest monsters around, and nothing is more humiliating than being turned into a fucktoy for the Warlock or the Dark Knight because, despite whatever advantages that you had, they beat you anyways.

It's not a game design issue, it's a game design choice, and it's arguably one of the strongest choices that the game has made because it fits with the theming so perfectly.

foraging needs to be easier or something you can make your companions do, i'm really tired of micromanaging food
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,544
1,487
Hiro is supposed to be a know-nothing newbie adventurer. Adventuring is not easy, safe, or intuitive, and the complete lack of a tutorial mixed with the huge amount of information that the game dumps on you reflects that very well. If you take your time, do some research, or just practice and learn from your experiences, you'll eventually find something that works for you. If you experiment beyond that, you can easily conquer the more difficult encounters with advanced techniques.

Plus, losing and humiliation are key themes. One of the best ways to make that feel natural is to make the gameplay a genuine challenge, and in ToA's case, figuring out how to fight and read your opponent and so on are the challenges that you have to overcome. Nothing makes you feel weaker than getting raped by a goblin because you don't actually know how to fight and therefore lost to one of the weakest monsters around, and nothing is more humiliating than being turned into a fucktoy for the Warlock or the Dark Knight because, despite whatever advantages that you had, they beat you anyways.

It's not a game design issue, it's a game design choice, and it's arguably one of the strongest choices that the game has made because it fits with the theming so perfectly.

foraging needs to be easier or something you can make your companions do, i'm really tired of micromanaging food
Gobbo is no joke. I do agree that figuring out a combat system and learning your enemies is a big part of these kinds of games. I do agree that food management isn't very fun. I get the idea of it, but it does force you to consider having companions, which is silly as they don't do much for you, so they could at least feed themselves.
 

Twiton

Well-Known Member
Jan 25, 2019
1,870
2,511
List of scenes impossible to unlock:

* Hiro 1 - Standing Anal
* Hiro 2 - Anal (Grit), Anal (Grit Soft)
* Giantess - POV, Hole, Hole (Hiro)
* Helena & Persephone - Anal (No Blood)
* Minotauress - Oral (Narrow)
* Demon King - "Topping"

If these scenes are possible to unlock then let me know how 'cuz I already played and replayed this game multiple times and no luck...
To get the Demon King Topping art, beat the Demon King with Ice Cream in your inventory
 

TakosMilGrau

Member
Sep 25, 2018
291
523
it's been a couple years since i played this. the game feels the same i hoped for a combat overhaul by now. are there any mods for same play. the game is beautiful to look at but the combat system is a bit of a turn off
low attack > shield > shield > low attack should get you through most fights.

If you're still not in the mood to fight, you can always cheat the atk value and otk everyone.
 

UndeadEve

Active Member
Aug 22, 2017
992
1,047
when encounter in a burnt house, there are 4 positions to get to the ghost on the second floor, use magic, use agility, use something else, and recently there was an inactive position "quest". I don't know how to activate it.
oh yeah, i was curious about that one too
 

negroidprime

Engaged Member
Sep 25, 2018
2,258
4,901
when encounter in a burnt house, there are 4 positions to get to the ghost on the second floor, use magic, use agility, use something else, and recently there was an inactive position "quest". I don't know how to activate it.
oh yeah, i was curious about that one too
Trudy quest, you need to fight against the first dark knight encounter in the second map when Trudy is in your party, then you need to talk to Trudy at camp and you need to find some teachers for him so he can learn some magic, there are 4 trainers, warlock (alma), ghost (from the manor encounter which you're asking about), jester and fire elemental, then you go to the third map and encounter dark knight again, you have to win against dark knight in combat and after that talk to Trudy again at camp and you'll learn Deep focus and Quick cast abilities as a quest reward.
 
Jan 14, 2018
21
19
Trudy quest, you need to fight against the first dark knight encounter in the second map when Trudy is in your party, then you need to talk to Trudy at camp and you need to find some teachers for him so he can learn some magic, there are 4 trainers, warlock (alma), ghost (from the manor encounter which you're asking about), jester and fire elemental, then you go to the third map and encounter dark knight again, you have to win against dark knight in combat and after that talk to Trudy again at camp and you'll learn Deep focus and Quick cast abilities as a quest reward.
Huge thanks! Didn't think it would be so difficult!
 

LandBeach

Member
Jun 3, 2019
352
325
Trudy quest, you need to fight against the first dark knight encounter in the second map when Trudy is in your party, then you need to talk to Trudy at camp and you need to find some teachers for him so he can learn some magic, there are 4 trainers, warlock (alma), ghost (from the manor encounter which you're asking about), jester and fire elemental, then you go to the third map and encounter dark knight again, you have to win against dark knight in combat and after that talk to Trudy again at camp and you'll learn Deep focus and Quick cast abilities as a quest reward.
I actually never found all the teachers so thanks. I'm gonna save this in a text file.
 

negroidprime

Engaged Member
Sep 25, 2018
2,258
4,901
Huge thanks! Didn't think it would be so difficult!
I actually never found all the teachers so thanks. I'm gonna save this in a text file.
Yeah, it took me some time of trial and error (full disclosure, i had cheat mode on so i had the encounter menu and just tried the most logical encounters and when that failed, i went balls deep into every encounter through the menu) to find everything.
 
  • Like
Reactions: dtx

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
14,519
158,148


Dullahan Date.png

Hayoooo, new weekly!

This time around we've got the Gadgeteer Pegging animation, the Dryad erect animation, and a bunch of new scenes for the Minotauress, including a topping scene and an extended game over!

Been working out some kinks in the editor as it nears prime-time; once the encounter graph editing portion is live I can do all my work in there, basically, and that'll make it a lot easier to both create, add to, and tweak/fix encounters. The visual portion of it has helped while working on the Minotauress, because she has an appropriately maze-like encounter, but if I could have edited the graph in vivo, it would have been even faster.

Next up we've got the Demon King kiss art, more story mode, and some feature stuff (looking at the mouthwear upgrades).

As always, changelog is below, and convenience download links below that. Support Majalis on !

You don't have permission to view the spoiler content. Log in or register now.

Java [.jar]
- - -

Android [.apk]
- - -
 
Last edited:

JoeLigma98

Newbie
Jun 27, 2022
90
90
" This time around we've got the Gadgeteer Pegging animation "

This is the peak of humanity. I can finally achieve full transcendence. Nothing else matters anymore and I can die a happy pegging perv. Thank you Maj & Alis. And forgive me Father for I'm about to sin 6gRCnArh.jpg
 
  • Like
Reactions: Twiton and laresol

EpicHentaiLover

New Member
Apr 5, 2021
1
2
I've created a 100% pervert completed profile for those who just want some fun.
It is created for V0.3.23.0 and is compatible with upcoming versions but won't contain those scenes (obviously).

Make sure to backup any existing profile should you want to.
You can find the location at %appdata%\TalesOfAndrogyny
 
  • Like
Reactions: gvhb
4.40 star(s) 158 Votes