- Mar 24, 2018
- 133
- 292
You can also see the animation in adventure mode from declining the brigand's advances with Kirlia in your party, so both.Is the animation only the encounter in story or both?
Psst...Well, they would have to read that one part that says "storymode encounter" to figure it out. Perhpas tomorrow?
That didn't take long.Is the animation only the encounter in story or both?
its not working how are you supose to instal it ?Here's a save with every single CG unlocked (was a pain), every achievement and every outfit for the latest version of the game (3.11.3). Just change the extension from .txt to .json and place it in the .toa-data folder
Can't wait for this game to be available on Steam. Itch is a pain
That's a very old save profile, I think it was from before the save system was changed.its not working how are you supose to instal it ?
Try askingi am clueless on how to get the new part of the game working i have no idea what anyone is talking about when they tell me how and now cuz of this the cheats stopped working too
Both. Is it like a smooth gameplay ? Or is it still you do whatever you want typeView attachment 1726045
Do you mean if Story Mode is playable? Or are you asking about game stability?
Game allows you to pre-load when you boot up, making the experience smooth. The game features both a Story mode and a Open World mode, Story mode is WIP and Open World mode is mostly complete and has a final boss.Both. Is it like a smooth gameplay ? Or is it still you do whatever you want type
Dunno, honestly i've never had any problems with grip or even noticed it doing anything in the game so i've been wondering what purpose does it even have?Hiro has like 0 grip on the Masterwork Gladius from the spider lady encounter in the newest version. MC has 5 strenght and 5 endurance. Why does he have 0 grip on the Masterwork Gladius?
I think, weapon can be hit from your hands if your grip drops to zero. If that happens there should be option to re-equip the weapon during battle. I think, it takes one turn to re-equip so enemy could possibly get one free hit to you. I don't know if that works or not because it hasn't ever happened to me.Dunno, honestly i've never had any problems with grip or even noticed it doing anything in the game so i've been wondering what purpose does it even have?
Seriously, even when i started to play the game a few years back i've never noticed being disarmed or anything like that, what is it supposed to be doing?
Go back a page or few, that's what you need to do.what i need to do to see the anal vore scene with the giantess?
Ah, combat mechanics stuff is where i come in.Dunno, honestly i've never had any problems with grip or even noticed it doing anything in the game so i've been wondering what purpose does it even have?
Seriously, even when i started to play the game a few years back i've never noticed being disarmed or anything like that, what is it supposed to be doing?
Yeah, i've usually played with a shield or dual wielding (when it was introduced a while back).Ah, combat mechanics stuff is where i come in.
You probably never played with the 2handers, or at least in an overly defensive ways. Parrying an attack - as opposed to blocking or evading - drains your weapon grip. As such losing grip, and subsequently getting disarmed, happens when you defend with only your weapon.
But even that doesnt drain enough grip to drop it.
What does are the moves parry->riposte/disarm - which drain between 6-21 grip - depending on the intensity of the opposing attack - deflect attacks that are susceptible to parry, drain their own grip.
The goal is to end with a disarm, which must be timed to coincide with an enemy attack. Doing so will full negate the damage, puts Hiro at "advantage" status, sends their weapon flying and does ~16dmg with the counter. A disarmed enemy spends several turns attacking you unarmed, which do mostly nothing and after that will spend 2 turns going "use item->[name of weapon dropped]".
Note that even successfully disarming an opponent will drain 12-19 grip every time and I've often gotten myself disarmed when getting carried away with the preceding parry/riposte dance. Disarming also heavily relies on you being faster than the opponent so anything with poor agility should not bother (thief supremacy)
Like with real fencing, the trick here is to know the pattern of an enemy attack. If you spend too much time whiffing parries/riposte when enemy isnt attacking, or attempt them(or the disarming) during attack that cant be parried (most notably Grand Slash, overrun and assault), you will lose your stability/grip for nothing and get hit anyway.Also: while parry - used to enter the stance - recovers stability and disarm ends it, riposte will let you remain in parry stance, until you find an opening to use disarm, but will drain more stability with each use.You don't have permission to view the spoiler content. Log in or register now.