chuangshiren
Thanks mate!
Curb Your Enthusiasm
mamameolhando
Agreed. Orcs feature prominently in ToLLA's main story, there'll be plenty of them to play around with.
AL.d
We like to joke that they all live in 2x gravity or something, which is why everyone's so jacked (elves included).
SSBBSNAKE
First build in around 10-ish days. We're still finishing up the art. Don't want to give a specific date because holidays and everything, we're busy with work and family stuff. But soon(ish)!
Blitzkrieg1210
We went for a more stylized and simplistic approach for storybook events, to add a bit of visual diversity. I can see why they remind you of Tyranny, our artist is a huge RPG nerd and she plays everything that Bioware, Obsidian, and CD Projekt Red put out.
TheHighSpire
We'll do our best to make combat fun and non-grindy, but keep in mind we're a 3-person operation (artist, writer, scripter), whereas Obsidian had like 50+ people working on their game. As for the world, yeah, we wanna make a fun RPG that can stand on its own legs, and which doesn't use its lewd content as a crutch but rather as another layer of fun for the player. As far as project scope goes, we're developing areas one by one, which mitigates a lot of feature creep problems and allows us to tackle an otherwise enormous undertaking in small, bite-sized chunks. Basically like separate D&D modules, linked together by an overarching story.
GoyimKnow
Cheers mate!
flamestbh
Somewhat. Abstracted top-down bird's-eye-view for exploration, dialogue box + bust + portrait popup for conversations, sideways party vs. party turn-based combat for fights. You'll also be able to loot from multiple container types (armor mannequins, weapon stands, treasure chests, bookcases, reliquaries, scroll bags, etc.).
Ragnar
No hard date yet; it's done when it's done. Holidays derailed us a bit, but the initial build should be ready in 10 or so days (give or take a few).
BrosBeforeHoes
Thanks man!