This game isn't that terrible, but the amount of bullshit decisions who's sole purpose is to annoy you is ridiculous. So disclaimer: i'm mad, and this is more of a rant than review.
Take first quest for example. Developer himself in this very thread acknowledged what clock puzzle is unclear for many players, was it changed? Nope.
Take movement puzzles/obstacles (run through the room without touching X or be teleported to the start of the room, or sometimes outside of the dungeon, why on Earth would you teleport me outside!?) RPGM isn't go to engine for platformers and action games for a reason, some movement puzzles are fine, but why are they so long without any way to save your progress? Challenge is nice, but movement in RPGM can be very frustrating.
Main city is annoying to navigate. City is filled with guards who can teleport you, so once again Dev admits there is something wrong, but why fix main issue when we can just place 10+ guards.
Game promises management, but there is none. And no, grinding wood/rocks/etc to build pre-decided stuff in pre-decided order to gain +100 gold isn't management.
I want to like this game (and to some extent i do) but some decisions are very frustrating.
Take first quest for example. Developer himself in this very thread acknowledged what clock puzzle is unclear for many players, was it changed? Nope.
Take movement puzzles/obstacles (run through the room without touching X or be teleported to the start of the room, or sometimes outside of the dungeon, why on Earth would you teleport me outside!?) RPGM isn't go to engine for platformers and action games for a reason, some movement puzzles are fine, but why are they so long without any way to save your progress? Challenge is nice, but movement in RPGM can be very frustrating.
Main city is annoying to navigate. City is filled with guards who can teleport you, so once again Dev admits there is something wrong, but why fix main issue when we can just place 10+ guards.
Game promises management, but there is none. And no, grinding wood/rocks/etc to build pre-decided stuff in pre-decided order to gain +100 gold isn't management.
I want to like this game (and to some extent i do) but some decisions are very frustrating.