The game stands out among other projects on the Ren'py engine, first of all, not with the usual gameplay.
- You move through the points on the map. Even going to small locations. This is especially interesting in small locations. In such zones, part of the map is hidden and moving - you scout it.
- Getting to any point of the location you have a "search" button, by clicking on which you will see a description of the location. Characters and items you can interact with.
- Not a standard approach to rest and recovery. The day is not just divided into several parts, between which you "move" by pressing the wait button (or something else). You choose how many hours to miss.
- There is no longer a "standard" fixed amount of energy, which is restored at the end of the day, after sleep.
It is still difficult to judge the plot, since it has not yet been half disclosed. But the presentation is interesting. I would also like to point out the following:
+ memorable characters (usually in games on this engine this is a problem, they are either all "gray" and do not stand out in any way, or ugly)
+ animated H scenes (in 80% of games it's just a picture)
+ the ability to choose the gender of the main character (and there is Futa content, but this is my personal plus. Who cares if he's cute, right?)
There are several growth points:
1) a small amount of content, but this is rather a temporary difficulty, since the game is still at the development stage.
2) not very interesting fights. I love the RPG genre, but I was bored
3) I understand that the genre of the game is VN, but sometimes there is too much text in it.
The battle:
During the attack, the enemy's health bar disappears, we see the text below, what happened, how much damage was done. After that, a strip appears, with HP already missing. I would like to see the damage dealt/effect applied/damage taken/etc. in the moment. For one battle, the system is interesting, the description of the action, what happened, how the enemy reacted, but the battle in the game is NOT one, far from alone. After 4-8 fights, you just start scrolling through the entire text, and it's not always clear what happened. I would recommend to revise the combat system, make it less detailed, or significantly reduce the number of fights (the second option is worse, because I love RPGs and fights
).
Summing up, I will say that the game is good, even excellent, I see the potential. Stands out from other projects due to non-standard approach to gameplay, interesting characters.
Played version 0.2.6