Create and Fuck your AI Slut -70% OFF
x

VN Ren'Py Tales of the Desert - Dev thread

Aug 17, 2025
18
7
13
I created this thread because I wanted to talk about my latest project and maybe exchange with others about it.


I've been making VNs with Renpy for years now, but was never satisfied enough with my work to publish one. I intend to change that.
Recently I decided to rework an old project of mine. Pretty much everything changed : the tone, the point of view, the characters, the story ...

Feel free to ask questions if you are interested.
 
Last edited:
Aug 17, 2025
18
7
13
So,
I want to give more details now that I put most ideas in order.

The story will be an adventure in a fantasy Mesopotamia like era. Expect spirits, demons, clay housings, ambient musics and oasis.
It will focus on Ishral, the son of an Ifrit and a human priestess.

The story will be a classical hero’s journey. While it will be mostly linear, it will offer different options regularly. Not only will they offer small detours here and there in the story, but mostly they will offer to alter the personality of the hero the way you want.
Each decision will change or maintain the inner balance of the hero, with possibilities to alter this balance to compensate some decisions.
What I absolutely want to avoid is to force the player to make decisions to optimize the “points” outcome. Remember the binary Jerk/White Knight system of Mass Effect ? This is what I don’t want to do.
I will expose more of this in a later post, but this system will be directly linked to the story and this world. Being a half fire spirit, the hero will be quite hot headed, and it’s up to you to follow his nature and unleash his heritage, or try to balance his spirit, and develop his other resources.
No route should be better that the others.

Regarding the sex part, that is obviously the main reason why we are here, the game will offer a rather classical heterosexual harem content. Don’t expect a huge cast, and it’s possible that not 100% of the characters will be compatible with each other. But the majority will.
The main female character, Annaria, will be the most developed one, as she is central to the story.
While the adventure takes place at a time where slavery was common, it won’t be very developed. Present, but not central.

I don’t intend to touch what I consider extreme or legally ambiguous kinks, like loli, rape, scat or mistreatment. While it may sound rather vanilla to some, please keep in mind that the hero is a half Ifrit, and they tend to be… passionate ! And I will do my best to make the scenes as hot (wink) and exciting as possible.
However, one female character will be a rival of the hero, who will definitely not be related to him as such thing would be incompatible with many distribution platforms. But modders do wonders, so who knows what thing will appear out of nowhere ?
She is also the daughter of a fire spirit. What were the odds ?


I would like to add later an alternative playable character, that would be a futa. But, the main focus will always be the male route, and if it happens it will most likely be once the entire game is finished.
And if I do I will reconsider every dialogues to adjust them.



That all for now folks.
I would like to show some illustrations on my next update, or the spiritual system.

Cheers


Edit : I forgot to say that interactions between the females will be possible if you allow them, because damn do I like that ! And that every character will be avoidable for romance if you choose so.
 
Last edited:

Hideya

New Member
Oct 9, 2025
5
2
3
Hey,

Good luck with the development of your game. I wonder what the art looks like. Do you draw it yourself, will you commission an artist, or will you use AI?

Good luck with the development of your game.
 
  • Like
Reactions: WonderDemonBra
Aug 17, 2025
18
7
13
Hey,

Good luck with the development of your game. I wonder what the art looks like. Do you draw it yourself, will you commission an artist, or will you use AI?

Good luck with the development of your game.
Thank you for your kind words.

It will be drawings, I'll do them myself.
Maybe I'll use IA to create animations from a beginning and an end frames. But that will depend on how good I manage to do it.
I'd love to animate them myself, but it would be too long for me.

Depending on how fast I can make them, I'd like to make the graphics physically, then scan them.
 
  • Heart
Reactions: Hideya

Hideya

New Member
Oct 9, 2025
5
2
3
Cool man, I would love to see your drawings. Nice to see someone with a passion project, can't wait to see how it will turn out. You inspired me to pick up my idea too, haha.

Can you tell me more about your process? Writing, game mechanics, how you connect them. I am always interested in how other people do it.
 
Aug 17, 2025
18
7
13
Nice to see someone with a passion project, can't wait to see how it will turn out. You inspired me to pick up my idea too, haha.
I can only support you to follow your idea.
Even if you don't publish it, or only make a small story, it's a very rewarding activity, depending on what you await from it.
You won't be the same person.


I'll post drawings and sketches later once I have enough.

I don't have any particular method. And I never published anything, so I don't think I'm the best one to give any advice.

Often, it begins with an idea, a character, or a dynamic between two characters, or a scene, and I build around that. Once I has enough material to give me a good idea of what the whole thing will look like, I start to write, and re-write, and re-re-write the story and the characters.
I need to write to have ideas. Others don't, it really depends on the person.
I also like to draw maps, decors, the clothes of the inhabitants. It helps me to immerse myself into the story.
Often I also need to take a break, let my mind think about it in the background, and when I work again, new ideas are ready in my head. I often work on several stories at the same time, as they feed each other. But this only works for me during the phase were I'm looking for ideas. After that, I focus on one.

But I noticed that the more you work you world and the characters, the easier it becomes to write the story, because you have more and more elements, and at one point the pieces begin to fit from their own.

I'd say, it highly depends on what you want to write.
I don't intend to invent a new genre. The structure of this story will be a classic.
If it works and get the job done, then it's good.
The less the better here.
But others might want to write a very complex story, with lots of plot twists, treason, tones of characters and secondary stories, etc.
It's neither better nor worse, just different.

One thing I learned from a writing coach who gave me an express course, as we didn't have a lot of time, is to read the dialogues aloud. Play it, like at the theater.
It forces you to find the voice, the personality, the posture of each character. And if a text is hard to say or sounds strange, then it's probably badly written. It's a good exercise to do with other people's work : if you find a dialogue fishy, try to read it aloud. It never fails. Not to criticize them, but to train yourself.
We've work on a small, but very important passage of an older story with this method. I've re-written it 6 or 7 times with this method. But the end result in a trillion times better than the first shot, and it can still be improved. It's slow at the beginning, but the more familiar you are with you characters, the faster it becomes, and at the end, it becomes a second nature and you don't need to play your text anymore. You hear the voices in your head, the characters speak on their own. But it won't make you crazy, I swear ! Hahaha. Ha-ha... Ha...

I try to always do it now with my main characters.
 
Last edited:
  • Heart
Reactions: Hideya