I am a big fan of a good RPGM game. I always try early in the game to increase the level and money, which I do when i have idle boring hours and no motivation to do other things (like reading a good book, or watching a decent movie, or garbing a drink with a friend) . So I go on exploring and finding enemies to kill, raising my MC's level, and gaining skills and items. This makes the game much easier when enemies become harder to kill. This game has that, but the appeal stops here, and here is why
It takes to many damn battles to increase the level, and even when the level increases, you don't gain much in HP, MP, or in other parameters like Attack, defense, or agility. A stubborn person as I am, I played for hours to reach level 11, and yet attack and defense are almost the same as when the MC was level 1. Even worse, the gain in MP and HP is in very small increments, forcing you to waste so many "Ether" and Potion. The gameplay needs much more balance. Not many players will bust their asses and waste time playing hundreds of repetitive battles only to gain 2 MP (not in multiples of 5) and a few measly HPs..The EXP requirement between levels is too ridiculous for the rewards. At level 11, MC should have gained at least one more skill than the "stab in the back" skill.
I haven't evet started to talk about the content, mainly because I believe this developer has fabulous models, and a few great ideas to continue developing awesome contents. I wish the developer the best.
So in summary
The pros: mainly the great models, well done renders, and decent battle animation.
The cons: Mainly gameplay balance, even after attempt to do fix it in V0.210.. I looked at the json file and it looks like this will be the case for all levels.
It takes to many damn battles to increase the level, and even when the level increases, you don't gain much in HP, MP, or in other parameters like Attack, defense, or agility. A stubborn person as I am, I played for hours to reach level 11, and yet attack and defense are almost the same as when the MC was level 1. Even worse, the gain in MP and HP is in very small increments, forcing you to waste so many "Ether" and Potion. The gameplay needs much more balance. Not many players will bust their asses and waste time playing hundreds of repetitive battles only to gain 2 MP (not in multiples of 5) and a few measly HPs..The EXP requirement between levels is too ridiculous for the rewards. At level 11, MC should have gained at least one more skill than the "stab in the back" skill.
I haven't evet started to talk about the content, mainly because I believe this developer has fabulous models, and a few great ideas to continue developing awesome contents. I wish the developer the best.
So in summary
The pros: mainly the great models, well done renders, and decent battle animation.
The cons: Mainly gameplay balance, even after attempt to do fix it in V0.210.. I looked at the json file and it looks like this will be the case for all levels.