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3.30 star(s) 4 Votes

Evangelion-01

Devoted Member
Apr 12, 2018
10,919
7,357
Damn son, you must have a dent in your head. Obviously these devs are doing SOMETHING right, cuz they have a decent sized fanbase and people clearly like what they do. And even if they didn't, who cares? They're making the kind of game they WANT to make. You really think they're gonna change their whole vision for some schmuck on a pirating site complaining that he's too dumb and horny to do a few simple puzzles and isn't even paying for the game? Get real.

The cheats and 100% saves and whatnot are sure to come in the future, anyways. Other players always upload them for others to use in the comments. This game is still really early in development, though, so of course there's not gonna be lots of cheats and full saves available: the devs are too busy actually working on crafting the game, and there's not really enough here yet for people to feel like bothering to post their own saves and shit. How about you wait another update or two before coming back and whining for someone to do all the work for you again?
Not even sure what Cheats you'd need... in the beginning it might be bit tideous to gather resources but after an hour playtime you should have enough resources to concentrate entirely on Events when they happen and gather some more stuff when they aren't... honestly I had enough food and water to build 3 camps before I reached the end of content and skipped entire timeslots
 

oldmasterxd

Active Member
Donor
Oct 14, 2016
881
2,049
omg i played first one and was curious if its gona be the same
FULLY WRONG the unity version its so good
almost like Breeders of the Nephelym and monster girl project THANKS YOU hard to find some real good monster girls games like this one
 

DaynNight090

Member
Feb 22, 2024
274
357
Not even sure what Cheats you'd need... in the beginning it might be bit tideous to gather resources but after an hour playtime you should have enough resources to concentrate entirely on Events when they happen and gather some more stuff when they aren't... honestly I had enough food and water to build 3 camps before I reached the end of content and skipped entire timeslots
ok what about one handed playing?
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,919
7,357
ok what about one handed playing?
You can easily?
Sex scenes are dialogues you can just advance... unless you beat yourself to a walking simulator of MC running around and gathering stuff.
None of the Sex scenes are interactive
Sure for Voyarism you need to hide before she catches you, but thats by moving the mouse... perfectly capeable of doing it one handed.
 

DaynNight090

Member
Feb 22, 2024
274
357
You can easily?
Sex scenes are dialogues you can just advance... unless you beat yourself to a walking simulator of MC running around and gathering stuff.
None of the Sex scenes are interactive
Sure for Voyarism you need to hide before she catches you, but thats by moving the mouse... perfectly capeable of doing it one handed.
the waling part of course, use mouse to walk
 

PyoT

Member
Sep 3, 2020
371
527
I struggle with this one a bit, I must admit. I felt the first one was kinda underrated - precisely because it tried to be a bit more than "just" porn, and had some actual gameplay you needed to figure out, with some survival elements that I don't think were particularly difficult but certainly you couldn't mindlessly click through everything. Oh, and of course the emoji-dialogue-system.

So when the sequel tries to pursue this direction more ambitiously I kinda want to cheer for that, and what's there is certainly by measures of porn games fairly impressive. In a way.

But at the same time ... am I actually having fun?

The map is just tedious to explore. There's no puzzles or environmental challenges - climbs, jumps, traversals, whatever - you do anything with. It "should" be condensed into a smaller, but way more interesting space. More little stuff like the cave, less endless beach with nothing.
Generally the landscape is sterile and feels pretty dead. No sound design, no, whatever, foliage animated in the wind, properly roaming animals, beach effects, nothing.
Resources are just scattered around, kinda mindlessly, respawning at intervals. No strategy or anything, just a chore.
Slow walk speed and short sprinting really doesn't help. QoL shouldn't be "premium"; default should be a jogging speed, sprinting on top.
Building isn't interesting; it's all fixed in spots anyway. Free placement is the one thing 3D should be better at than 2D, but then it's not used. Instead we get palm leaves clipping into the ground and whatnot.
Early quests feel boring (and the quest log isn't as useful as it could be). Literal MMO fetch-quest stuff. Lee's writing seems kinda poor here, too, honestly.

And then everything looks 10 years out of date. At least. Whether it's the landscapes or the character models (eeh) or the animations (eeeeeeeeeeeeh). That's especially not that great when the porn animations in a porn game are just ... clunky. Stuff clips, or isn't properly touching, and everyone involved is kinda robotic and ... well, it's not sexy; it's not even just sorta visually pleasing.

I really don't know about the breeding game tie-in either. There's a bunch of breeding games out there. But that's sorta the point; they are doing this from the ground up, they revolve entirely around them, etc. Here, it always felt to me like it's about characters and their challenges. Just breeding these generics, eh, really don't know (leaving aside how it all feels far too simple and rushed, but no idea how much of that is "prototype" so whatever).

So yeah. I kinda want to be "this is kinda impressive!" but ultimately it's more "this really isn't working for me". Well, maybe with 10 years of development it would, but for obvious reasons I'm not really expecting that ^^;
 
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Asmodeev

Member
Game Developer
Aug 20, 2019
483
1,448
Thank you for this complex feedback!
First of all I think it's not fully correct to compare a complete game with a game in development in terms of content. Of course we have plans to add more content butter to the bread of game mechanics, but we can't do it before mechanics itself are done.

This applies to the breeding prototype too, for now it's a separate mode with test characters and no connection to the story. As soon as we get to the right point it'll be merged with the main game. And the girls won't be nameless dolls by that time, as well as the main point of breeding, because we have a story purpose for it.

One of my most repeated replies when the first game was being made was "It's unbalanced now, we'll balance it". You can't do proper balancing while not all parts of the puzzle are introduced. The same applies here. Of course we won't shrink the world, because it'll be very costly, but spawn points, running speed, survival coeffs and many more aspects are draft and subjects to change in the future.

Generally the landscape is sterile and feels pretty dead. No sound design, no, whatever, foliage animated in the wind, properly roaming animals, beach effects, nothing.
This is a surprise to me considering the amount of time spent on environment sounds, actions, enemies, music. Are you sure you have sounds turned on? Maybe some bug happened, I'd really appreciate it if you could check that it's not about the game settings.

Building isn't interesting; it's all fixed in spots anyway. Free placement is the one thing 3D should be better at than 2D, but then it's not used. Instead we get palm leaves clipping into the ground and whatnot.
We working on free placement actually. I don't understand what's wrong about clipping though :rolleyes:

Early quests feel boring (and the quest log isn't as useful as it could be). Literal MMO fetch-quest stuff.
I can't comment about boring side of quests, maybe because they have no difference with quests from the first game. But what would you change in the quest log? It'll have an Archive tab in the next (0.8.0) update. On-screen tracking?

And then everything looks 10 years out of date. At least. Whether it's the landscapes or the character models (eeh) or the animations (eeeeeeeeeeeeh). That's especially not that great when the porn animations in a porn game are just ... clunky. Stuff clips, or isn't properly touching, and everyone involved is kinda robotic and ... well, it's not sexy; it's not even just sorta visually pleasing.
Hmm, we made top-notch visual prototype on UE and players wasn't pleased. Then we step down to make more accessible graphics and players were still not pleased. Eeeeeeehhhh. Still I can't tell more then 5 games on this site that have better realtime graphics and somewhat open spaces, but maybe I'm missing something. :unsure:
Side note, I'm talking about ultra quality settings with post processing enabled of course.
As for animations, well, we are trying to make them better and better with each next one. But there are limits for realtime animations in comparison to prerendered. If you have any suggestions, they would be very helpful, I seriously want to improve it too.

There's a bunch of breeding games out there.
I may be deep in work, but I can't even name three that made it to release. And probably no more than 10 at all. I'm interested in your findings because they can help us make the game better.


Not counting the large number of guys who help us at different stages, the team working on the game is only 4 people. At the same time, you are absolutely right to say that Tame It Too! is an ambitious project. Of course we have to sacrifice something to develop such a game and to please those who believe in us. And remembering the level of distrust and criticism during the development of the first game, I am more than confident that with the support of the community we will be able to make a fun game. So thanks again for the feedback! (y):giggle:
 
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PyoT

Member
Sep 3, 2020
371
527
Maybe some bug happened, I'd really appreciate it if you could check that it's not about the game settings.
I re-downloaded the game to check. I think part of the problem was the music at max; that clearly toned out a lot of sfx for me. Felt a bit better to me with music at minimum and only sfx at max.

I do remember some bugging out when first encountering Bunny - at least the music disappeared for a bit (but it came back - maybe it was supposed to play a different track or something?). Maybe something similar happened to other stuff and I didn't notice when playing.

Anyway, I listened more carefully this time and yes there's more going on than I first perceived. But I still wouldn't say it feels quite that alive to me. Some birds occasionally or a tiny bit of wave-y sounds near the sea; sure, the actions mostly have sounds (cutting bamboo didn't have any), walking sound, that sorta thing. But a bit too static-game-y. And too quiet.

I don't understand what's wrong about clipping though
Do you mean you don't understand what that is, or that you don't understand why it's bad? ^^#

Well, since I was testing sound anyway I thought I'd make a screenshot:
clipping.png
The point is just that it's really a typical 3D problem. Since objects are of course rigid you get that sorta thing all the time. You also got some floating bushes and whatever.

Is it super awful? Obviously not. Just saying right now you get this type of downsides of 3D with not a lot of the upsides of 3D (but free building would certainly be one and if that's happening and working it is definitely a plus).

maybe because they have no difference with quests from the first game
Indeed, but doing the same thing again obviously already isn't as interesting.

And also: first game you were just stranded and in a difficult situation. It felt tense. Here, it's whatever. You know your stuff. Thus, more a chore than survival task.
And also also: first game requires 3-10 clicks or whatever and barely any time to gather some stuff. Here it requires way more time. Run somewhere, gather stuff, run back. Maybe manage some Stamina. That adds up. Thus, more tedious, and the further away (raft/Bunny's camp) the more annoying it gets.

Thus, yes, it's the same. But also worse. Naturally you'd hope for "the same. But better". But it's not ^^#

But what would you change in the quest log? It'll have an Archive tab in the next (0.8.0) update. On-screen tracking?
At the very least the gathering quests should say what they require. It's always possible that I missed something, but let's say you are building the new raft, and are back at your camp, and try to remember how many ropes you need ... quest log just says "build new raft" (or something similar). Not the resources needed (and gathered).

I think there's also an argument about map markers / map guides for the active quest. But maybe that makes the fetch-quest feeling just even worse ^^#

Still I can't tell more then 5 games on this site that have better realtime graphics and somewhat open spaces, but maybe I'm missing something.
Yes, what you are missing is that real-time 3D environments are maybe not the best choice for porn games when out of so many apparently barely any manage to succeed in real-time 3D ;)

... okay, it's a bit cheeky to say, but what you say is a lot like "this is the best cake made of snails you'll find at this bakery! How can you complain?!" Well, either the cake is tasty or it isn't (and also maybe you really don't want snail-cake but you should at least try before judging ^^); who cares whether it's in the top5-snail-cakes or not...

And I'll also say ... there's AAA game companies that have been doing the occasional non-rendered sex scenes (or other somewhat erotic stuff with complex movements). Like some Rockstar GTA pole dancing or BioWare with Mass Effect and some bits of sex scenes.
They always looked pretty bad; clunky, like somebody was crudely mashing some mannequins together. I think it's just about "okay" now with Cyberpunk. And they got entire teams only there to do animations and whatnot ^^#

So yeah, you're trying something very difficult. And I think if there was an easy way to make it work a lot of people had already used that. So I honestly got no real suggestion. I do think attention should be paid to for example where the hands are placed, it looks real awkward when they are meant to hold onto something and don't. And that sorta thing. But that's probably obvious ^^#

... the only thing I could sorta consider maybe doable is leaning more into stylized visuals. Cel shading or something. Would that work? Who knows. Some would hate that too for sure. But it gets away a bit from some of perceived realism and then the immediately obvious lack thereof.

I'm interested in your findings because they can help us make the game better.
I'm honestly not too into them so you'll probably know them already anyway.
Breeders of the Nephelym is the obvious one.
Portals of Phereon is neat, but I haven't played it in a while.
Then there's the Japanese one - forgot what's it called but it's by Team-Apple Pie.

Of course there's all the abandoned ones. And some that aren't technically porn, like Elona/Elin.

But in any case my point is that usually I tend to be of the opinion that it's better to do 1 thing well than 5 things, well, not well. After all developing time is always limited. So especially with how difficult to make these breeding games already are, to tag them onto a survival/exploring game ... either it takes a lot of focus from survival/exploring so that part turns out kinda boring. Or it's not enough time to make a good breeding game, so that part is kinda boring.

Is my worry anyway. Naturally worries don't always come true.

And like I said in the first post I kinda want to say; cool, it's ambitious, it tries things. But then yeah, I'm skeptical it can work out. And what's there is just not that fun to me currently (very subjective naturally but I hope I managed to somewhat explain away ^^).

Either way obviously best of luck with the project.
 
Jun 9, 2023
21
9
from the previous comments about the one handed gaming.
to be fair, this was posted in a +18 focused website, i dont know what people expect, ofc most players are gonna be 1 handers, and the game doesnt seem to be too advanced as to be able to offer something entertaining at first to hook the player in the story or whatever its being worked on.
on a personal note: i ditched after i couldnt progress the first quest (old version, prob blame it on it)
 

mimospros

Member
Apr 2, 2018
179
90
Warning! You can get stuck in rock formation near big bad skeleton in beginning (rocks that near place, where bamboo grows, on river side - farthest part of rocks placed so player can get between them and cannot jump at all there, despite being half outside of this trap)
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,919
7,357
How do I get materials for a raft, a pickaxe, and how do I get to the temple in the middle of the map?
Materials can be collected and sometimes crafted at a workbench.
Pckaxe doesn't seem to be included yet.
For the Temple collect the discarded morials on your island and follow the girls story
 

Dominjfyklgg

New Member
May 20, 2020
2
0
Materials can be collected and sometimes crafted at a workbench.
Pckaxe doesn't seem to be included yet.
For the Temple collect the discarded morials on your island and follow the girls story
Thank you, but I'm stuck because I can't do anything. Please help me, I don't know how to get to the temple, I don't know how to unlock the axe, and I can't find all the totems. I'm playing on version 0.7.2 and I don't know what to do.
 

Asmodeev

Member
Game Developer
Aug 20, 2019
483
1,448
Thank you, but I'm stuck because I can't do anything. Please help me, I don't know how to get to the temple, I don't know how to unlock the axe, and I can't find all the totems. I'm playing on version 0.7.2 and I don't know what to do.
Check your quest log, did you find Bunny? And her camp later?


Warning! You can get stuck in rock formation near big bad skeleton in beginning (rocks that near place, where bamboo grows, on river side - farthest part of rocks placed so player can get between them and cannot jump at all there, despite being half outside of this trap)
Thanks, I fixed it if I got you right! Screenshots can be very helpful in cases like this. You can revert Lee position with the button with skull btw (y)
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,545
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1737429085193.png

Hi, everyone!

We're back! The long winter holidays are over and we're full of energy to get back to work with renewed passion!

How were your holidays, guys? Did you have fun, build snowmen in the yard and play with snowballs?

We used these days to recharge our batteries, plan the future development of Tame It Too! and make important decisions.

We also managed to complete some important tasks over the holidays!


1737429054075.png

We've been working on the mechanics of the gallery and now the basic functionality is ready! The gallery displays which story scenes, breeding poses and cutscenes you already open and which are yet to be revealed. Now you won't miss a single hot scene!

The gallery will be included in the next major update and you'll be able to check it out for yourself!

Creating the gallery was one of our earliest plans for this year, and we're glad we were able to make it happen so quickly! We plan to add the opportunity to replay already revealed scenes in the future!

1737429067057.png

We've also worked on cutscenes for a future chapter. There are three of them in the new chapter, and one is finished and built in the game! We've already prepared materials for the second scene and are ready to move on to the stage of creating the comic design for it.

We dream of showing you these cutscenes and the whole new chapter as soon as possible, so we're already working hard on it!

Moreover, new hot scenes are already in the animation stage! We prepared scripts for them before the New Year and they will be ready pretty soon! Vivid and unexpected, they will be waiting for you in the new chapter!

And of course we made a lot of fixes based on your bug reports! Thanks for sending them to us!

In addition to finishing up the cutscenes and animations, we're planning to add several new mechanics, update and improve the appearance of the characters, write dialogs, and work on quests. There's still a lot to do, but we expect to release the next chapter much faster than the previous one! So stay tuned not to miss anything!

Thanks for being with us, friends! All the fun is yet to come! Tame It Too! is just starting to unfold and we're at the very beginning of this exciting adventure!

Have a great mood and a fruitful week! ❤

-----
Natsu
 
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3.30 star(s) 4 Votes