The Good
Very clean game, easy to understand the mechanics, decent help/ tutorial options. The UI is nice and easy to understand what is going on.
The H-Content looks good, resolution is far more modern then most Wolf/RPGM engine games.
The Mixed
The combat does follow the same JRPG that many of these games use, but the twist is companions actions are preset in the menu and then either turned to offense, defense, or off (to save action points.) It make the combat quicker... in theory, in practice due to only having one party member for over half the game the system is wasted.
The H content is limited to basically 3 characters and 2 of them are twins. If you really like the apperance of the twins you should have a good amount of situations to see, weather you want to make them slutty or resist the lewd. The fox girl is a slut, a super slut, most of her content is just a menu selecting prostitution jobs.
Most H content is optional, but the two that are not both happen to be Futa-Rape, once again not bad or good just really odd. (And item appraisal)
The Bad
Item appraisal is at first glance an interesting idea, letting you choose one of 3 variants for each weapon/ring you find. They all start out cursed to be dildos. Turn on the skip repeat H-scenes as you will be grinding these out.
The 'Action Dungeons' are a part of the game that are just a waste of time, the only excuse I can think of why they exist is to make sure certain biomes are represented in the game (for story reasons.) Just stock up on basic potions and run past these if you can.
The Conclusion
I like it, it is a solid 6 or 7 out of 10. The problem is I've played both of the games that precede this one, Brave Alchemist Colette and Treasure Hunter Claire. Both these game land the execution better, cast of characters is wider, thus more varied H-Content. Both have more side content to make the grinding less of a chore and more like gameplay.
It feels like this game wanted to be different but someone was too afraid to commit to the new thing so they forced in older systems that held back developing the new content.
Very clean game, easy to understand the mechanics, decent help/ tutorial options. The UI is nice and easy to understand what is going on.
The H-Content looks good, resolution is far more modern then most Wolf/RPGM engine games.
The Mixed
The combat does follow the same JRPG that many of these games use, but the twist is companions actions are preset in the menu and then either turned to offense, defense, or off (to save action points.) It make the combat quicker... in theory, in practice due to only having one party member for over half the game the system is wasted.
The H content is limited to basically 3 characters and 2 of them are twins. If you really like the apperance of the twins you should have a good amount of situations to see, weather you want to make them slutty or resist the lewd. The fox girl is a slut, a super slut, most of her content is just a menu selecting prostitution jobs.
Most H content is optional, but the two that are not both happen to be Futa-Rape, once again not bad or good just really odd. (And item appraisal)
The Bad
Item appraisal is at first glance an interesting idea, letting you choose one of 3 variants for each weapon/ring you find. They all start out cursed to be dildos. Turn on the skip repeat H-scenes as you will be grinding these out.
The 'Action Dungeons' are a part of the game that are just a waste of time, the only excuse I can think of why they exist is to make sure certain biomes are represented in the game (for story reasons.) Just stock up on basic potions and run past these if you can.
The Conclusion
I like it, it is a solid 6 or 7 out of 10. The problem is I've played both of the games that precede this one, Brave Alchemist Colette and Treasure Hunter Claire. Both these game land the execution better, cast of characters is wider, thus more varied H-Content. Both have more side content to make the grinding less of a chore and more like gameplay.
It feels like this game wanted to be different but someone was too afraid to commit to the new thing so they forced in older systems that held back developing the new content.