When it comes to Daz3D and nVidia-IRay, in relation to CPU and GPU...
For GPU, you will hardly be "stressed-out". My card barely runs above 50% wattage/amps, when overclocked, processing renderings. It uses just the "Cuda-cores", which is what makes it faster than CPU rendering. (Graphics-cards only get taxed when playing games, because games use EVERY component in the GPU, for Direct-X processing. Cuda is, mostly, only used for Phys-X processing. Making 3D things collide. When rendering "Rays", it is calculating where beams collide onto a surface, not just lighting-up a pre-burned graphic, like video-games do, for high-FPS speed tricks.)
When it comes to CPU rendering, having insufficient RAM will result in a failure to render and Daz3D crashing. (Only ever seen if one item, itself, is larger than your max available RAM, or you have hit your virtual-memory limit. Keeping in mind that 64-bit systems use twice the memory-space of 32-bit systems. 4GB on a 64-bit system is essentially equal to 2GB in a 32-bit system. Not to mention that each 64-bit program version tends to consume more memory when running.)
For CPU rendering, it is the number of cores/threads, which is the largest determining factor in render-speeds. (Parallel processing)
Having a 1GHz CPU with 32 cores is 32x faster than a 3GHz CPU with only one core, for rendering. The math is complex, but not that complex... It is just long math, which finishes faster than the time it takes to read the data from RAM. This is ALSO why GPU's running GDDR5 are better than regulated and core-speed-locked system RAM at slower speeds and at only DDR3 limits.
When it comes to degrading, your CPU will die about 75% faster, even with the best cooling, as opposed to the untaxed GPU rendering. Your CPU will run 100%, throttling itself to sustain safe levels of heat dissipation, whether you have 1 or 60 cores.
By the way, a 60 core processor doesn't come close to matching 3000+ cuda-cores, in 1 Titan-X, for rendering speed.
However, if you render with something other than nVidia-IRay... The tables may turn. IRay is NOT the only rendering-engine out there. That is just what Daz3D uses, for free, to replace the outdated OpenGL rendering-engine, 3DeLight, which is still included with Daz3D. That is CPU-only... They don't use Cuda-Cores for that rendering-engine.
Plus, Titan-X's are a LOT cheaper than 60-core CPU's and the motherboards needed to run them.
NOTE: Titan-X is the ONLY video-card with 12GB that is one solid chunk of memory. The other cards with 12GB are actually (6GB one core)+(6GB second core). Thus, they have a 6GB scene-limit for GPU rendering. They can NOT share that memory as one large chunk. And, stupidly, nVidia refuses to simply use system RAM as a swap, unless you pay big bucks for them to release that forced limitation. (They want you to buy the super-expensive 24GB cards instead.)
nVidia Tesla P40 24GB video-cards... $11,000.00+
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It only has 3840 CUDA Cores... Not much more than the Titan-X... Which sells for about $400.00 Used, each. (That would be about 27 Titan-X's, which would be 81000 Cuda-cores. For that same price as one Tesla-P40 card with only 3840 cuda-cores.)