Some ideas for the next update of the roam version:
QUEST SYSTEM :
Let's say there is a certain someone who is the most wanted person, and people put a reward for this person's head. If we accept this quest, we must hunt down that person for the reward. There are also different difficulty options for this quest; the rewards are even bigger if we choose the higher difficulty. By the way, higher difficulty means; there will be many soldiers or special enemies(special enemies are professional female assassins, soldiers, or mages who can grab you to kill your character with the submission moves like our character has. Of course, those enemies would also use their normal attacks (mages use fire magic) to try to protect this person at all costs.
For instance:
Easy: 2 Regular Female Guard with spikes or swords and 1 Female Archer= Reward is 250 Gold 100 Experience
Normal: 5 Regular Female Guard with spikes or swords 2 Female Archer and 1 Special Enemy(Can be a mage or assassin) = Reward is 500 Gold 240 Experience
Hard:8 Regular Female Guard with spikes or swords 4 Female Archer and 3 Special Enemy (Can be a mage, assassin, or soldier) =Reward is 1000 Gold 560 Experience.
Deadly Assassin: 15 Regular Female Guard with spikes or swords 8 Female Archer and 6 Special Enemy (Can be a mage, assassin, or soldier)=Reward is 2000 Gold 1000 Experience.
COMBAT :
There should be some type of combat abilities besides our submission moves like punching kicking flying kicks or uppercuts for variable gameplay. We should also be able to dodge attacks and parry enemy attacks. And finally, we should be able to grab our foes once they get weakened by our physical attacks, after that, we can kill them with our submission moves like facesitting head-scissor or boob smother, etc... But enemies can take advantage of their numbers and save their allies by attacking us during the submission move so to succeed in killing them, we have to be sneaky and kill them one by one, and only in last resort we should try to combat all at once.
LEVEL UP SYSTEM :
This idea is for the sake of adding more fun to gameplay since not every quest is easy and we have to be stronger by leveling up to complete quests. By leveling up we should earn more hp, combat energy, or skills that help us to be more efficient in sneaking and combating.