Check the last comment on page 21screen is so low res that it clips off the screen so hard i can't change the resolution. where is the file to config starting resolution?
Check the last comment on page 21screen is so low res that it clips off the screen so hard i can't change the resolution. where is the file to config starting resolution?
Kind of, it's more like an expansion. It's not a direct update though, since it's missing all playable characters besides Kuki. (For now)Is the freeroam a merge of your previous project?
I understood none of this.Game create folder "MyNewGame" with TermineSettings.xml on root disc.
You need change screen resolution in TermineSettings.xmlI understood none of this.
Do I create a game?
Do I create a folder?
Do I put the game in the folder with the TermineSettings.xml?
Or do I put the folder inside the game folder?
I tried multiple things and nothing worked. I even tried taking this ABSOLUTELY literally and created a folder "MyNewGame" in the root of my disk, put TermineSettings there and it STILL didn't work.
Do I actually have to get a Unity dev kit and make a new game and change Termine's settings in my new game?
I just don't understand.
I figured it out, for windows users you have to go to the AppData\LocalLow folder and if there is no "Starvy" folder make one. Then (again) if there is no folder called "MyNewGame" make it, then put the TermineSettings.xml file there. That got it to where I can at least use it. It still comes up on the wrong screen but oh well.You need change screen resolution in TermineSettings.xml
Sorry about that, I really have to find a solution for this soon...I understood none of this.
Do I create a game?
Do I create a folder?
Do I put the game in the folder with the TermineSettings.xml?
Or do I put the folder inside the game folder?
I tried multiple things and nothing worked. I even tried taking this ABSOLUTELY literally and created a folder "MyNewGame" in the root of my disk, put TermineSettings there and it STILL didn't work.
Do I actually have to get a Unity dev kit and make a new game and change Termine's settings in my new game?
I just don't understand.
I figured it out, for windows users you have to go to the AppData\LocalLow folder and if there is no "Starvy" folder make one. Then (again) if there is no folder called "MyNewGame" make it, then put the TermineSettings.xml file there. That got it to where I can at least use it. It still comes up on the wrong screen but oh well.
If you can't figure it out just unzip this in ur AppData\LocalLow
Any android compatible versions? I have the demo but I need MOREView attachment 3529093
Overview:
Some Genshin girls decide to have fun dominating and humiliating their victims before terminating them.
(Free roam version in the links below)
Thread Updated: 2024-04-11
Release Date: 2024-04-11
Developer: Starvy -You must be registered to see the links
Censored: No
Version: 1.6 + Free Roam 0.1
OS: Windows, Android
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win (v1.6): MEGA - GDRIVE -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Win (Free Roam Version): MEGA - GDRIVE -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Others:You must be registered to see the links
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Sounds cool and all but I just want them to add sexWhat do you guys think of these ideas? I have already shared these ideas with Starvy(the Creator of this game), and I am wondering about your opinions as well.
About the ideas and rules of the gameplay:
1)In case of losing the fight against the victim: If the victim succeeds in escaping from the killer(player), the victim will get the upper hand and will try to kill the killer(player) this time with the same moves as the killer(player) has. If the victim also fails to kill the killer(player) and the killer(player) escapes, this time killer(player) will get the upper hand again, and will try to kill the victim once more. This will go on until one of them is dead. (This idea may not be for those who enjoy only one-sided domination, but I thought that losing domination over messing up killing the victim might be more exciting since you also have a chance to die if you mess up the QTE which I will explain in the next paragraph.)
2)Adding the Quick Time Actions(QTEs): For instance, if the victim uses a head-scissor, a "space" button will appear, and we need to quickly press it over and over again before our energy bar depletes. Or we get caught in a facesitting move and this time there will be a different button appear on our screen like: "W", "S", "D", and "A". And we need to press the right button again to escape. If we mess up by pressing the wrong button, then the victim will apply more pressure with their ass and we take more damage to our energy bar hp bar, or that orange bar which is our bone structure bar. The same thing goes for the killer(player) which also need some QTEs while applying a certain move to kill the victim.
3)We should be able to play as the victim too
4)Adding difficulty settings for the game:
Easy:
All the attacks will have 50% less damage to the energy and HP bar than they had originally.
The neck-snapping move won't kill the victim in an instant, instead, it will reduce the bone structure bar(orange bar) by 50%.
Normal:
All the attacks have standard damage to the energy and HP bar as they should.
The neck-snapping move might be deadly.
Hard:
All the attacks will have 50% more damage to the energy and HP bar than they had originally.
The neck-snapping move will be deadly no matter what!
Deadly Assassin:
All the attacks will have 100% more damage to the energy and HP bar than they had originally.
The neck-snapping move will be deadly no matter what!
Lastly, Quick Time Actions will have less time gap so this difficulty setting for those who have light speed reflexes!
I'm definitely one of those people just interested in the one-sided domination.What do you guys think of these ideas? I have already shared these ideas with Starvy(the Creator of this game), and I am wondering about your opinions as well.
About the ideas and rules of the gameplay:
1)In case of losing the fight against the victim: If the victim succeeds in escaping from the killer(player), the victim will get the upper hand and will try to kill the killer(player) this time with the same moves as the killer(player) has. If the victim also fails to kill the killer(player) and the killer(player) escapes, this time killer(player) will get the upper hand again, and will try to kill the victim once more. This will go on until one of them is dead. (This idea may not be for those who enjoy only one-sided domination, but I thought that losing domination over messing up killing the victim might be more exciting since you also have a chance to die if you mess up the QTE which I will explain in the next paragraph.)
2)Adding the Quick Time Actions(QTEs): For instance, if the victim uses a head-scissor, a "space" button will appear, and we need to quickly press it over and over again before our energy bar depletes. Or we get caught in a facesitting move and this time there will be a different button appear on our screen like: "W", "S", "D", and "A". And we need to press the right button again to escape. If we mess up by pressing the wrong button, then the victim will apply more pressure with their ass and we take more damage to our energy bar hp bar, or that orange bar which is our bone structure bar. The same thing goes for the killer(player) which also need some QTEs while applying a certain move to kill the victim.
3)We should be able to play as the victim too
4)Adding difficulty settings for the game:
Easy:
All the attacks will have 50% less damage to the energy and HP bar than they had originally.
The neck-snapping move won't kill the victim in an instant, instead, it will reduce the bone structure bar(orange bar) by 50%.
Normal:
All the attacks have standard damage to the energy and HP bar as they should.
The neck-snapping move might be deadly.
Hard:
All the attacks will have 50% more damage to the energy and HP bar than they had originally.
The neck-snapping move will be deadly no matter what!
Deadly Assassin:
All the attacks will have 100% more damage to the energy and HP bar than they had originally.
The neck-snapping move will be deadly no matter what!
Lastly, Quick Time Actions will have less time gap so this difficulty setting for those who have light speed reflexes!
In my opinion that makes the gameplay boring since there is no risk of doing anything wrong, and even putting something like"Risk of killing the victim before extracting information" is not enough stimulation for me... Though, I understand your opinion, everyone has different tastes, but you can still be dominant if you don't miss the QTE you know?I'm one of those people just interested in the one-sided domination.
TBH, instead of this (which is a pretty nice idea actually, but I personally don't prefer this) I'd love playing as the victim where you have to avoid the aggressors, keeps the one-sided domination and creates risk.In my opinion that makes the gameplay boring since there is no risk of doing anything wrong, and even putting something like" Risk of killing the victim before extracting information" is not enough stimulation for me... Though, I understand your opinion, everyone has different tastes, but you can still be dominant if you don't miss the QTE you know?
I just want to see the "Domination" and "Domination Lost" concepts together that's all.
I like how you think.What do you guys think of these ideas? I have already shared these ideas with Starvy(the Creator of this game), and I am wondering about your opinions as well.
About the ideas and rules of the gameplay:
1)In case of losing the fight against the victim: If the victim succeeds in escaping from the killer(player), the victim will get the upper hand and will try to kill the killer(player) this time with the same moves as the killer(player) has. If the victim also fails to kill the killer(player) and the killer(player) escapes, this time killer(player) will get the upper hand again, and will try to kill the victim once more. This will go on until one of them is dead. (This idea may not be for those who enjoy only one-sided domination, but I thought that losing domination over messing up killing the victim might be more exciting since you also have a chance to die if you mess up the QTE which I will explain in the next paragraph.)
2)Adding the Quick Time Actions(QTEs): For instance, if the victim uses a head-scissor, a "space" button will appear, and we need to quickly press it over and over again before our energy bar depletes. Or we get caught in a facesitting move and this time there will be a different button appear on our screen like: "W", "S", "D", and "A". And we need to press the right button again to escape. If we mess up by pressing the wrong button, then the victim will apply more pressure with their ass and we take more damage to our energy bar hp bar, or that orange bar which is our bone structure bar. The same thing goes for the killer(player) which also need some QTEs while applying a certain move to kill the victim.
3)We should be able to play as the victim too
4)Adding difficulty settings for the game:
Easy:
All the attacks will have 50% less damage to the energy and HP bar than they had originally.
The neck-snapping move won't kill the victim in an instant, instead, it will reduce the bone structure bar(orange bar) by 50%.
Normal:
All the attacks have standard damage to the energy and HP bar as they should.
The neck-snapping move might be deadly.
Hard:
All the attacks will have 50% more damage to the energy and HP bar than they had originally.
The neck-snapping move will be deadly no matter what!
Deadly Assassin:
All the attacks will have 100% more damage to the energy and HP bar than they had originally.
The neck-snapping move will be deadly no matter what!
Lastly, Quick Time Actions will have less time gap so this difficulty setting for those who have light speed reflexes!
Damn my ideas require lots of work indeed, I hope you will get every support Starvy!I like how you think.
The main problem that stops me from letting victims become aggressors is that that could cause FvM situations where the dominant party is the male, and I honestly don't like the idea. If I wanted to stop that from happening, it would be possible to make it so only female victims can get the upper hand on you, but that brings us to yet another problem; the victim models just don't have the assets to make holds look attractive. It'd be unthinkable for the victim to try to pull off a breast smother or, heck, even a facesit with how slim they are.
So, we've got 2 problems to solve, how do we handle FvM, and how do we make holds by the NPC models look good.
The only solution I see that could solve both problems is adding some attractive models with better bodies as NPCs (we'll call them aggressive NPCs) and make it so only aggressive NPCs can turn the tables on you once you get them in a hold (they could be Genshin girls for example). We could also have it so the aggressive NPCs can also initiate holds on the player.
To be able to implement this solution though, I'd need to find someone who has some Blender knowledge and is able to re-rig both the current aggressor girl models and the future aggressive NPC models to have the same rig as the current victim models. Without this, neither aggressors nor aggressive NPCs will be able to play the victim role in holds since the victim side of the hold animations won't be compatible with their rigs (bone structures).
If anybody who reads this has 3D model rigging/re-rigging knowledge and is willing to help, please send me a DM. I'm willing to pay for this as well since the alternative is looking for someone on Fiverr who can do it, which will probably end up costing quite a bit more.
Also, if anyone can find a better solution for these problems, I'm all ears.
Ok so I was actually looking for a "Starvy" folder in LocalLow and I was supposed to somehow figure that one out from reading thisI figured it out, for windows users you have to go to the AppData\LocalLow folder and if there is no "Starvy" folder make one. Then (again) if there is no folder called "MyNewGame" make it, then put the TermineSettings.xml file there. That got it to where I can at least use it. It still comes up on the wrong screen but oh well.
If you can't figure it out just unzip this in ur AppData\LocalLow
Thanks a lot jamman83 gigachad behavior.Game create folder "MyNewGame" with TermineSettings.xml on root disc.