Have you ever wanted to be a powerful being stuck in often tedious diplomatic treaties, relations and meetings? I didn’t think so either, but Terminus Reach made it enjoyable. This is a game that completely focuses on story, worldbuilding and lots of lore. Best to approach this game as an eager sci-fi book with pictures, hampered by telling too much rather than telling too little.
STORY
Terminus Reach: Sentinel follows life on a diplomatic space station. You, an artificially bred species hybrid, are tasked with cleaning up dirty work. As the story progresses, you encounter new species and build diplomatic relations according to their customs. Eventually you walk the fine line between expert soldier and diplomatic heavyweight, killing someone off and forcing diplomatic treaties next.
The most impressive thing about Terminus is backstory. Talothral has gone to great lengths to shape a galaxy with multiple species, all with their own uses and culture. You will learn about which species are favorable to each other, which species are the cultural outliers and how you gain favor with a certain diplomatic relation. The story relies too heavily on your girlfriend Chiel having all the answers - but as a story crux it works to keep the story going.
Terminus does get way too caught up in the minute to minute dealings. You will have countless small diplomatic talks with ambassadors, checking up on fellow soldiers Nova and Aegis - only for most moments to not matter in the long run. The story could benefit from story cuts, making it more cohesive and stronger in terms of storytelling. There are things I didn’t need to learn about and things I cared about far more than the game did.
The game runs at about 10 - 12 hours and I finished it in stints because at times, the diplomatic conversations become a chore. The conversations where you learn more about the world around you are worth the effort though. In between it all, the game also tries to forward multiple relationships with women - but at this point I wouldn’t recommend you play this for any kind of sex or romance. That’s not the focus of the game and it definitely shows.
By the end of Terminus, you will have experienced a space tale that introduces you to all kinds of space shenanigans. The one issue is you often have to fix problems created by people you dislike. A new installment would greatly benefit from the main character creating his own diplomatic choices in order to influence the story and feeling more agency from that. But if you are willing to read, Terminus Reach has more than enough backstory for you to explore.
PRESENTATION
Terminus Reach: Sentinel is an older game and graphics wise, it looks dated. Talothral created countless same-looking corridors, rooms and tanks - all feeding into that early 2000 Sci-Fi aesthetic. While I appreciate the nostalgia, things tend to look very similar and sometimes downright boring. A few rooms stand out, but mostly it’s the same look shoved around, a missed opportunity even though it fits the story part of being on a space station. Towards the end, it varies a bit more - but by that time the dread has already set in.
Character models look cartoony and sometimes downright ‘rendered’ - which feeds into the 2000’s nostalgia. Up close the models look pretty detailed, it’s more so a matter of general aesthetics looking quite plain and safe. Newer projects by Talothral have shown he has since picked up on a richer visual style - so we can probably attest the look down to the learning curve of creating a game. It doesn’t really hamper the storytelling, but it might make events visually boring at times.
Sex scenes focus on intimacy and while multiple angles are used, I never got a sense of people actually bonding. This might be due to the clinical way the sex is presented, almost as if it’s something that ‘just happens’. The sex usually serves the story and isn’t that visually appealing, even though the characters look pretty good. Too bad a lot of the interesting prospects never get sex scenes. A missed opportunity, but the main character doesn’t hunger for sex like his girlfriend does.
GAMEPLAY
When introduced to Terminus, Talothral warned me that the difficulty of this game was unforgiven. A wrong choice could end you the game. Multiple times I would choose a plan of attack, it would go wrong due to random events and then I had to reload a save. It seems artificial, but it does drive home the point of the main character not being immortal. Personally, I played this game with the walkthrough included and most of the best choices felt pretty natural to me. There isn’t much in terms of variation here, it’s a novel that needs to be read in order to be experienced.
OVERALL
Terminus Reach might be a boring game overall. It might not look visually creative or appealing. But as a story, it’s quite rich. You will meet species and interact with them, only to figure out there is more to your own story as well. For people who like galaxy stories akin to Mass Effect, the worldbuilding is what makes this game worth playing. But you really have to be a fan of words and should be willing to look through the rough exterior it holds.
7/10 , 4/5 on this site.