Test render for VN in development!

Studio Errilhl

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Oct 16, 2017
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Not bad. If anything, the water just looks wrong - probably because it's too flat, and perhaps neither low enough, or tall enough to get a feeling of water. Sky looks fine - although it's perhaps a bit too "flat" lighted - not sure if it's daytime (if it is, it's way too dark) or evening / night, in which case it's way too light. That character looks nice.
 
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Rich

Old Fart
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I agree with @Studio Errilhl - the lighting could use some work. Possibly an HDRI that would add some direct light to the character, or else a spotlight to maker her "pop" out of the background. The rest of it is very nice - I don't have any issues with the water, personally.
 

Studio Errilhl

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Oct 16, 2017
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I think perhaps the issue I have with the water is mostly that it's too aligned with the flat items in front (the horisontal items in the front, across the trees) - horisontal items should not be aligned with items further back (basic composition theory)
 

Cyan

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Jul 25, 2017
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The face looks way off to me. The iris is way too large and gives the face a bug-like appearance. The face looks oddly unproportional, like the face was put on a head that's too big.

I agree with @Studio Errilhl on the water, it looks too flat.

The sand... looks off too. Almost, too shallow? The ridges in the sand look like a flat texture instead of an actual sandy-ground. They need some kind of parallax/bump mapping to make them look 'deeper'.

I like the lighting. To me, if you were going for a sunset atmosphere, then it's pretty accurate. If you were going for a morning scene, then it's probably too red. I'm not sure to what degree daz gives you to control rayleigh scattering.

All that aside, still a pretty solid image IMO. Keep at it.
 

DarthSeduction

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The face looks way off to me. The iris is way too large and gives the face a bug-like appearance. The face looks oddly unproportional, like the face was put on a head that's too big.
Between the Iris issue he mentioned and the odd shape of the eyes, you end up with a face that seems oddly disproportioned. I actually think she's really pretty, but then focus on her eyes and find her strange. I'd suggest working on tweaking her eyes to fit better with the rest of the face, and shrinking the iris. Otherwise she looks great. Then follow their advice on the rest. See the sticky post about the developer's hub. There is a huge community of Daz artists who can help you on there.
 
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Between the Iris issue he mentioned and the odd shape of the eyes, you end up with a face that seems oddly disproportioned. I actually think she's really pretty, but then focus on her eyes and find her strange. I'd suggest working on tweaking her eyes to fit better with the rest of the face, and shrinking the iris. Otherwise she looks great. Then follow their advice on the rest. See the sticky post about the developer's hub. There is a huge community of Daz artists who can help you on there.
Those eyes are from a different model that I was messing around with, I will upload a pic of the actual model im using now dreamintro2.png
 

DarthSeduction

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Those eyes are from a different model that I was messing around with, I will upload a pic of the actual model im using now View attachment 65197
I like the way those fit much more, but you're still gonna wanna shrink the iris and pupil. At the moment they're so big that she looks like a Bratz doll.
 
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Deleted member 167032

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I love that her breasts aren't HUUUUGE like most VN games... If you can get the model ( atleast ) graininess down and quality up a bit more then it will really pop.