2D Testing style for future game, fappable enough?

Badzone

Newbie
Dec 18, 2017
30
12
I'm working in the art for a new 2D game using vectorial drawing.
I would like to know what do you think about this example character in neutral position.
Do you think is good enough for a game? What can I improve?
I feel that something is a bit off but not sure what, maybe it needs more shading? wrong proportions?

test.png
 

Alt-0069

Member
Aug 27, 2017
108
151
Do you have tried to use a picture as a reference?

Also the breast are too pronounced... they are in a top but how you have drawn them is perfect for naked.

The pant is weird there is no pockets, no shadows and no line to show where the crotch is.

You should also make the shadows darker and the neck thinner.

But I think your draw is cool.
 
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Badzone

Newbie
Dec 18, 2017
30
12
Do you have tried to use a picture as a reference?

Also the breast are too pronounced... they are in a top but how you have drawn them is perfect for naked.

The pant is weird there is no pockets, no shadows and no line to show where the crotch is.

You should also make the shadows darker and the neck thinner.

But I think your draw is cool.
Thanks!

Yes, I used a reference picture but just for the body.

What a mistake the pronounced boobs! :ROFLMAO:

Here is the new version applying your tips:

test3.png

But I still think something is off...

Next step: I will try to improve the face.
 

Vanadis.Ent

New Member
Apr 29, 2020
5
6
Yep highlights and shadows are nice , still a little simplistic so the story should carry it .
Shoulders are a little broad/pointy imo, thats also just my personal taste
 
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