- Sep 30, 2017
- 125
- 246
Text-based games might not be the most popular genre, but there is obviously still a pretty large audience that enjoys them (myself included). When I think of my favourite games of this kind -- stuff like Fenoxo's games, Lilith's Throne, Free Cities, Degrees of Lewdity -- I can identify a few characteristics that make me want to play and keep playing them, even if I'm seeing the same content over and over again.
Interactivity and customisation
Arguably the most important parts. Interactivity is obviously a requirement in pretty much any game, but I feel like text-based games can go much beyond what is typically done in other genres, due to the freedom of writing. Customisation is also a big contributing factor to replayability. If a game offers me 200 ways to control my character and their world, I'm going to be back for more.
Premise and story
Immersion is important to me, and I feel like it's easier to get immersed in text-based games than most others. Worldbuilding and an engaging narrative play a pretty big role in my enjoyment. Text-based games often have little else going for them other than what they make players imagine, so it needs to go beyond the typically simpler premises we see in AVNs and such.
Writing
Kind of obvious, but if the entire experience is conveyed through writing, the writing needs to be good. A big part of this is how characters are portrayed. Even in games that use a plethora of generated NPCs, their interactions can be written in ways that make it satisfying to keep playing around with them.
This kind of thread pops up every so often, but I hadn't seen any recently so I figured I'd open the discussion again.
What are your thoughts? Which aspects do you most (or least) value in text-based games?
Interactivity and customisation
Arguably the most important parts. Interactivity is obviously a requirement in pretty much any game, but I feel like text-based games can go much beyond what is typically done in other genres, due to the freedom of writing. Customisation is also a big contributing factor to replayability. If a game offers me 200 ways to control my character and their world, I'm going to be back for more.
Premise and story
Immersion is important to me, and I feel like it's easier to get immersed in text-based games than most others. Worldbuilding and an engaging narrative play a pretty big role in my enjoyment. Text-based games often have little else going for them other than what they make players imagine, so it needs to go beyond the typically simpler premises we see in AVNs and such.
Writing
Kind of obvious, but if the entire experience is conveyed through writing, the writing needs to be good. A big part of this is how characters are portrayed. Even in games that use a plethora of generated NPCs, their interactions can be written in ways that make it satisfying to keep playing around with them.
This kind of thread pops up every so often, but I hadn't seen any recently so I figured I'd open the discussion again.
What are your thoughts? Which aspects do you most (or least) value in text-based games?