Unreal Engine Daz Texture fix

Sion.Savior

Member
May 6, 2017
234
257
Hi guys I have a small problem.
I have a workflow that allows me to port characters from DAZ to Unreal Engine. My only problem is a part of the texture. As you can imagine this is mainly the genital area.
2024-01-02_16-22.png 2024-01-02_16-25.png

I do the whole thing with Houdini. However, I am not very familiar with Houdini. Of course Blender would also work with Diffeomorphic, but I find the workflow with Houdini much better because everything is optimised for Unreal Engine.
Anyway, my main concern is the texture. Maybe someone has an idea how I can fix the textures so that they are displayed properly in Unreal or already in Houdini. I only ask because I usually create new UVs etc in Houdini.

Edit.: Sorry wrong forum .. it should be under "dev help" or somethign like that... Pls Move this Thread.
 

Emoon

Member
May 4, 2017
122
232
As i'm not familiar with the DAZ > Houdini > Unreal workflow could you please link it, then i might be able to help better. But since you change the UVs in Houdini you also need to adjust the textures accordingly.