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Ren'Py That Time a Modern Girl Helped Me Conquer the Kingdom [v0.2] [Lockstar]

4.00 star(s) 5 Votes

&ccount1

Newbie
Jun 20, 2021
44
55
141
.... Can't really make money from it ...
This comes across as a comment designed to make people feel sorry for you and subscribe on Patreon, which just adds to my suspicion that this is a scam. What would help is some evidence that you are actually trying to make a game. Could you list an outline roadmap of the game's development, and the known bugs and when they'll be fixed, as there are a lot from V0.1 that are still in the game.
 

Lockstargames

Newbie
Nov 12, 2025
22
321
48
This comes across as a comment designed to make people feel sorry for you and subscribe on Patreon, which just adds to my suspicion that this is a scam. What would help is some evidence that you are actually trying to make a game. Could you list an outline roadmap of the game's development, and the known bugs and when they'll be fixed, as there are a lot from V0.1 that are still in the game.
This comment really pissed me off. What do you mean scam? Do you know much it costs me to generate those videos? My plan was to release this game on steam, steam rejected it, every other site rejected it. No site will take it due to the realistic looking videos. My main game is Milf In Space, that one was accepted by steam. This game now is literally a passion project for the people here and others to enjoy.
 

&ccount1

Newbie
Jun 20, 2021
44
55
141
This comment really pissed me off. What do you mean scam? Do you know much it costs me to generate those videos? My plan was to release this game on steam, steam rejected it, every other site rejected it. No site will take it due to the realistic looking videos. My main game is Milf In Space, that one was accepted by steam. This game now is literally a passion project for the people here and others to enjoy.
Releasing 2 games simultaneously doesn't help your cause. Instead of attacking me, prove me wrong and answer my questions.
 

naba02

New Member
Aug 16, 2018
11
13
68
Everything in this project is interesting so far and is too soon to make any conclusions about the future, but release a new version with just a bath scene add and half bugs fixed don't encourage me to keep following, if i want to just see realistic porn movies there are other ways.
 
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Aplyr_ro

Newbie
May 14, 2022
41
34
108
Wow I just happened to stumble across this game, looks great even tho it's on its 1st steps, should I wait a little bit more or give it a run now?
 

Blasty2112

New Member
Jun 4, 2020
12
38
136
I get why people have an aversion to AI-centric porn games, but I personally hope it leads to more games where the developer can quickly and easily release content at a reasonable pace. I'm tired of finding a great game, then after support for the dev hits critical mass on patreon(enough income to pay rent or whatever), suddenly their dog got sick and their grandma died and they're oh so sorry but they can only do one update per year for the next 5 years until it's time to declare it abandoned.
 

hisstoryman

Member
Jul 1, 2018
406
701
278
Very impressive use pf A.I. generation. Not usually a fan of A.I, but this could convert me. I do have one quibble though, once you conquer or convert the village it seems that you can't return to the barmaid, rogue or dancer. Otherwise, I find my interest growing.
 

Andy211

Newbie
Nov 11, 2018
84
37
193
Very impressive use pf A.I. generation. Not usually a fan of A.I, but this could convert me. I do have one quibble though, once you conquer or convert the village it seems that you can't return to the barmaid, rogue or dancer. Otherwise, I find my interest growing.
Yeah, it's quite buggy.. And 2 interfaces are overlapping in the tavern.
When it auto bring you back to traveling home, have a camp, then click on a map and then on a village. This will allow you to interact with village menus.
 

aifman7

Active Member
Oct 25, 2017
785
2,169
428
I get why people have an aversion to AI-centric porn games, but I personally hope it leads to more games where the developer can quickly and easily release content at a reasonable pace. I'm tired of finding a great game, then after support for the dev hits critical mass on patreon(enough income to pay rent or whatever), suddenly their dog got sick and their grandma died and they're oh so sorry but they can only do one update per year for the next 5 years until it's time to declare it abandoned.
It'll be like this for a lot of AI games as well, and I personally think it'll be more prevalent of an issue with AI devs. It's already the case for many here on F95 too.

These are typically devs with much less coding or gamedev experience. AI tools lower the barrier for entry, no doubt! That's a great thing in my opinion, but these tools will only get you so far. If you rely on them for everything then at a certain point you'll hit a roadblock where it all starts unraveling. Anyone who's dabbled in vibe-coding will have encountered something like this:

"You're absolutely right. That new function we created for the inventory system didn't work correctly, because it was generated with improper variables and poor logic. Here is the new and corrected code that will work 100% without error, utilizing the correct variables and robust, streamlined logic without all the fluff. {code chunk}"
Then it fails to compile again, either with the same error you were initially trying to solve, or a new one. Or even worse, it will compile with no errors at all but the code simply doesn't work and does nothing. So you add debug functions to try and verify things during runtime, but those fail too. Lather, rinse, repeat...

--------

Image generation is the most reliable/easiest part of this process, even for the high quality images that this game has. Getting your workflow set up is the toughest part, but once you've got it in place you can crank out any images you want, and so long as you follow the same steps as before you'll achieve the same quality of results every time (for the most part). This is especially true if you're running everything locally, since you'll be insulated from any changes or updates to the online models.

Coding itself is the true challenge and also the main filter here, even for something relatively simple like Ren'py. Things can fall apart very rapidly if you don't have coding experience and you're relying on tools like Claude (or god forbid, ChatGPT lol) to do the work for you. The bigger and more complex your project becomes, the faster its threads will unravel.

There are already a ton of half-baked vibe-coded games here on F95, many of which haven't even lasted more than 2-3 updates before the dev disappears and the project is abandoned. Hopefully Lockstar isn't one of those, but time will tell...

Anyways, good luck, dev! Your image workflows are clearly fine tuned and the results are already awesome and better than the vast majority of GenAI pics I've seen, so if I were you I'd be putting my entire focus on learning the code and ensuring it works for every build. Test, troubleshoot, debug. It will save you a lot of grief from pissed off or annoyed players (like the ones who enter a custom name and are instead told "Your name is Alex") ;)
 

Lockstargames

Newbie
Nov 12, 2025
22
321
48
It'll be like this for a lot of AI games as well, and I personally think it'll be more prevalent of an issue with AI devs. It's already the case for many here on F95 too.

These are typically devs with much less coding or gamedev experience. AI tools lower the barrier for entry, no doubt! That's a great thing in my opinion, but these tools will only get you so far. If you rely on them for everything then at a certain point you'll hit a roadblock where it all starts unraveling. Anyone who's dabbled in vibe-coding will have encountered something like this:



Then it fails to compile again, either with the same error you were initially trying to solve, or a new one. Or even worse, it will compile with no errors at all but the code simply doesn't work and does nothing. So you add debug functions to try and verify things during runtime, but those fail too. Lather, rinse, repeat...

--------

Image generation is the most reliable/easiest part of this process, even for the high quality images that this game has. Getting your workflow set up is the toughest part, but once you've got it in place you can crank out any images you want, and so long as you follow the same steps as before you'll achieve the same quality of results every time (for the most part). This is especially true if you're running everything locally, since you'll be insulated from any changes or updates to the online models.

Coding itself is the true challenge and also the main filter here, even for something relatively simple like Ren'py. Things can fall apart very rapidly if you don't have coding experience and you're relying on tools like Claude (or god forbid, ChatGPT lol) to do the work for you. The bigger and more complex your project becomes, the faster its threads will unravel.

There are already a ton of half-baked vibe-coded games here on F95, many of which haven't even lasted more than 2-3 updates before the dev disappears and the project is abandoned. Hopefully Lockstar isn't one of those, but time will tell...

Anyways, good luck, dev! Your image workflows are clearly fine tuned and the results are already awesome and better than the vast majority of GenAI pics I've seen, so if I were you I'd be putting my entire focus on learning the code and ensuring it works for every build. Test, troubleshoot, debug. It will save you a lot of grief from pissed off or annoyed players (like the ones who enter a custom name and are instead told "Your name is Alex") ;)
Yeah coding is NOT my skill at all. I can barely get it to work well haha
 
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mayylok

Member
Jun 30, 2020
135
104
140
SORRY BUT.. WHERE IS THE TAVERN? ALL SPEAK ABOUT BUT I DON T FIND NOTHING.. LOOK A PROMISING GAME WHATEVER
 
4.00 star(s) 5 Votes