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Ren'Py That Time a Modern Girl Helped Me Conquer the Kingdom [v0.2] [Lockstar]

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aifman7

Active Member
Oct 25, 2017
789
2,180
428
(...) scam (...)
1765140144425.png

Scam is a really strong word and it doesn't apply here. This clearly isn't a scam, it's a new AI dev who's still learning. You can download this game now, you can play it, you can jerk off to it. You don't have to pay anything to do this. It's free, right there in the OP, and it was shared directly by the developer themselves as they are the thread owner. If you wanted to support them after playing then that's your choice, but that also wouldn't be a scam, it would be a decision you made on your own.

You may equate "GenAI content" with "scam" but that would only apply if the developer were lying about how this content was made. Nowhere has the developer claimed their art is hand drawn or their code is hand-crafted. They've even admitted openly here in this very thread and been honest about it from what I can see.

I get pretty pissed off at devs who claim to be using purely hand-drawn assets or code but it's just GenAI stuff. I call them out when I see them and put them on blast (feel free to check my comment history if you like, or I can even link you to some if you prefer lol), I'm sure it's pissed some folks off but I think it's reasonable to do that when someone's trying to lie to gain supporters. I also get pissed off and call out devs who drag out and slow their updates to intentionally farm Patreon monies. This dev isn't doing either of those things

Give 'em a break, let's let him cook :)

Lockstargames - Apologies for the thread drama. I'll bow out of the arguments here and hopefully the thread can get back to gameplay discussion and bug reports. Good luck on the project again :coffee:
 
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Metra

Newbie
Jun 10, 2017
19
16
165
This is the stuff I saw with my confrontation with the game, use it or let it:

Training process looks to easy, I can teach her high class stuff or from books, this are normally years of progress, not days.

The approach of her, she comes from a different realm and you hold all cards, I think she is to dominant though the bank, even that he invites her and explains all to her, is a little bit odd. An evil sorcerer who has an inherent desire to share, doesn't sound believable.

I don't understand why he shares all his planes from the beginning, he want someone to control who he can do his biding, as dialog options accessible, means this art of approach should already grab in the beginning. This suggests dialog are just cosmetic, if no I need more information about backstory of the wizard his power and how he applies it and what makes it unable to copy. Teaching magic suggest for me differentiation like, combat magic and magic to orientate in the world and apply deep rooted control and power. I wouldn't teach the last to someone random without care.

The two dialog options sound for me like suppression and encouragement, suppression control and encouragement alliance, its more complicated, but this are the approaches as I don't know what I am capable of, I am the mighty wizard who got cursed.

Sometimes her speak sounds to self aware she is scared and has no control, she even relays to you for food, water, hygiene and shelter at the beginning. The roles are to clear to allow her this kind of character. She speak sometimes an narrator knowledge degree, which is far to much.

I would, to define the players option of talk with her, through a self dialog without binding the player to it, so he can be lead to the available options he has to think in.

She can be a maid to look up for him, to give him a follower like her to herself, but not vise versa.This relationship will be build on growing trust and promises.

That the main char can travel was a surprise as the intro suggested she as to represent him without his presence as he loses control or power over time, then I still think he could do it himself. There is no need for her, maybe as some kind of magical anchor to drain magic out of her, that way her past and/or to control her.

I see the food an animal give far to low, one should only hunt one animal for a travel or have provisions, this is a pain in the ass, and I don't see one city or town for on Biom, this makes the world way too small.

Commanding to bath is a dialog this is total contra directional, she is the spoiled child who would say, I want to shower I stink, and not in the river. There are other options but you have already layed this suggestion or direction into ground.

Bug:
Talked with rough and the game crashed!

Conclusion:
Main Problem of the game, and why people think it has potential is, the art and how it is played in animations but I see nearly zero potential in writing and character progression or how the player orientated through UI in the world.

I think you are missing a lot of required content to make it round. One has more an part of understanding for this in foundation or requirement, it is not perfect, maybe a way for improvement, but as orientation useful for you in every case:
Overlord
In comparison is your strength in the perspective to detail of locations, the feeling of aliveness and inside a room of character, making the place happening as his is static and he changes to an anime art style, which I don't like.

For me it is collection, there are many women by him who are standardized, so I am not hunting like Pokemon, big tits, tall and muscles or else. No, I don't like child like girls who weld a blade, just some blond with pictures without consistency, which I hate.

Take care!
 
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Lockstargames

Newbie
Nov 12, 2025
28
340
48
This is the stuff I saw with my confrontation with the game, use it or let it:

Training process looks to easy, I can teach her high class stuff or from books, this are normally years of progress, not days.

The approach of her, she comes from a different realm and you hold all cards, I think she is to dominant though the bank, even that he invites her and explains all to her, is a little bit odd. An evil sorcerer who has an inherent desire to share, doesn't sound believable.

I don't understand why he shares all his planes from the beginning, he want someone to control who he can do his biding, as dialog options accessible, means this art of approach should already grab in the beginning. This suggests dialog are just cosmetic, if no I need more information about backstory of the wizard his power and how he applies it and what makes it unable to copy. Teaching magic suggest for me differentiation like, combat magic and magic to orientate in the world and apply deep rooted control and power. I wouldn't teach the last to someone random without care.

The two dialog options sound for me like suppression and encouragement, suppression control and encouragement alliance, its more complicated, but this are the approaches as I don't know what I am capable of, I am the mighty wizard who got cursed.

Sometimes her speak sounds to self aware she is scared and has no control, she even relays to you for food, water, hygiene and shelter at the beginning. The roles are to clear to allow her this kind of character. She speak sometimes an narrator knowledge degree, which is far to much.

I would, to define the players option of talk with her, through a self dialog without binding the player to it, so he can be lead to the available options he has to think in.

She can be a maid to look up for him, to give him a follower like her to herself, but not vise versa.This relationship will be build on growing trust and promises.

That the main char can travel was a surprise as the intro suggested she as to represent him without his presence as he loses control or power over time, then I still think he could do it himself. There is no need for her, maybe as some kind of magical anchor to drain magic out of her, that way her past and/or to control her.

I see the food an animal give far to low, one should only hunt one animal for a travel or have provisions, this is a pain in the ass, and I don't see one city or town for on Biom, this makes the world way too small.

Commanding to bath is a dialog this is total contra directional, she is the spoiled child who would say, I want to shower I stink, and not in the river.

Bug:
Talked with rough and the game crashed!

Conclusion:
Main Problem of the game, and why people think it has potential is, the art and how is is played in animations but I see nearly zero potential in writing and character progression or how the player orientated through UI in the world.

I think you are missing a lot of required content to make it round. Which I have more an understanding for this as foundation or requirement, it is not perfect, maybe a way for improvement, but as orientation useful for you in every case:
Overlord
In comparison is your strength in the perspective to detail of locations, the feeling of aliveness and inside a room of character, making the place happening as his is static and he changes to an anime art style, which I don't like.

For me it is collection, there are many women by him who are standardized, so I am not hunting like Pokemon, big tits, tall and muscles or else. No, I don't like child like girls who weld a blade, just some blond with pictures without consistency, which I hate.

Take care!
Hmm I like this post. Thanks, I will try to make those fixes!

One thing I will say though, I think I forgot to mention it in the game but the player gets weaker when he leaves the castle. I'm talking, a rabbit can kill him. He is only strong inside the castle
 

Metra

Newbie
Jun 10, 2017
19
16
165
If I would be this mage and I want to feel my power and be remembered what and how I am, I want a place where I can feel and experience my power, I would want a main hall or some window balcony place to see the length of land, the size of my tower, as you already suggested with the kind of tower you used on the map, but I would feel this perceptive as center of mental orientation to describe its power in UI, UO (user orientation) or UP (user perspective).
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This are just examples, first pic. show high ceiling and long windows, the second show the actual possibility to really see something beyond and economical expensiveness as you need to heat that. Synthesizing both would be way to show this view and power.

Form there to orientated you property, I wouldn't call it throne room, a mage doesn't need it, it needs a channeling chamber to let mana flow unhinged. Some crystals flowing:
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I like the flowing broken parts of that, this suggests the crystal itself is more than a solid entity, to feels more alive, something is going on.

In general, I would create for every town some kind of introduction, this helps to visualize greatness or size in the game, the parts not showing. I don't know how far you can force the machine.

Some other stuff for inspiration, its from me, a link with links in it, so you need to look what you can or want to use:


Just economical staff for a fantasy world, depends how big you want to do it?

This are things I find important, but with you choosing of clothing, its more a horny kind of game, but for all there is some kind of explanation or argumentation, depends on the engine how far it can drive on instructions.
Rune, Mana flow, Ore, Alloys and Gemstones, this is a whole "universe" on its own, even skimpy will/can look reasonable.
Some thought process for sociological and biological implications in story considerations, maybe the most interesting one for you:


Its passion? Here is passion!
 
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hisstoryman

Member
Jul 1, 2018
407
701
278
Yeah, it's quite buggy.. And 2 interfaces are overlapping in the tavern.
When it auto bring you back to traveling home, have a camp, then click on a map and then on a village. This will allow you to interact with village menus.
Thank, I'll give it a shot
 

TheBigFrog

Member
Mar 26, 2018
236
160
87
Hmm I like this post. Thanks, I will try to make those fixes!

One thing I will say though, I think I forgot to mention it in the game but the player gets weaker when he leaves the castle. I'm talking, a rabbit can kill him. He is only strong inside the castle
Hey man, could you elaborate on the "pregnancy" content of the game?
 
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