Visually attractive enough and with a story that at least contains the possibility of being interesting and different, this game is almost impossible to play because the dialogue is so choppy and disjointed that it is impossible to get a feel for any of the characters. The story would also need a lot of work to make it possible for the reader to suspend disbelief.
Some of the problems may be due to poor translation, but even with a perfect translation the game would still not give the layer any reason to choose one option over another, in those very few cases where a decision is even possible.
Bottom line: I can't see any sign that the dev is concerned with making the game interesting to the player, other than some visual candy.
Some of the problems may be due to poor translation, but even with a perfect translation the game would still not give the layer any reason to choose one option over another, in those very few cases where a decision is even possible.
Bottom line: I can't see any sign that the dev is concerned with making the game interesting to the player, other than some visual candy.