I'm really a bit torn on this one.
As a wanking game, TAC can work pretty well, unless you cannot tolerate it's tags. Most importantly and obiously this refers to ntr.
I'm neither pro nor con ntr myself - I don't play "myself" in these games, but a made-up character, so, in a similar manner than with incest, it's something that I wouldn't want in my real life, but that can spice up a fictional story nonetheless. If you can take such attitude, large parts of TAC can be reasonably hot.
The game does get a tad repetetive from a certain point on, but it isn't too bad. The story ... yeah, it's serviceable. At least it's not cringeworthy or tries something the author is unable to pull off. There's just enough story to spice up the scenes, which is how it's supposed to be in a game like this in my book.
Even though her facial expression sometimes looks a bit artificial, I like the main protagonist Anne. She, as well as most other characters in the game, has reasonably realistic body proportions, always a plus in my book.
Unfortunately, most males suffer from morbus biggus dickus, which takes away a chunk of realism again, but ... ah well, it is what it is.
Asset selection is a bit uneven, but it's very hard to find matching assets, so that's more like a remark than a criticism.
Now on to the area that really takes away from the quality of the game, big time: production quality. It's really, really uneven.
There are some absolutely top-notch visuals in the game, high quality images with good lighting. In stills, render quality is generally very good without grains.
The animations, however, are often abysmal, heavy with artifacts, sometimes with movement issues like a rapidly shaking head that would be better suited to a horror movie. Some animations are passable, others are really utter garbage. If I understand DAZ correctly, an animation is just a string of still renders, so how exactly this drastically different outlook on quality comes to pass goes beyond me, but it's undeniably an issue.
Beyond the render quality, many stills have issues as well, though. There's a lot of poke-through, which means there are spots where you can see the surface below (usually the skin) through the surface that's supposed to cover it. That happens very frequently with clothing and sometimes with hair as well. There's the occasional occurance of DAZs well known "black teeth" lighting issue, at other times teeth are so white it would put tothpaste advertisements to shame.
In quite a few scenes, either the background or objects in the scene behave quirky, jumping around between renders or even just disappearing.
Sometimes the artist didn't bother at all and you get the default gray DAZ background. It's not rare for limbs "sinking in" a grasping hand disappearing it whatever it was grasping, or a foot "clipping" through the ground. In one scene in an aircraft, there's even a gaping hole in the "hull" of the plane where the artist didn't align the pieces properly.
The frequency of all this is downright alarming and showcases utter lack of attention to detail in this area.
I dabbled with DAZ myself, and all of this can happen too easily, so a few occurances, I could easily forgive. However, such issues are so frequent in this game that I have to deduct a point for it, followed by another one for the artist appearently just not caring about it. It's easy to fix, but obviously he doesn't give a rats arse. Too bad.
To sum it up, if you can live with ntr, I feel TAC is worth playing, but should be played in a way that you are constantly "distracted" and can't / won't pay too much attention to the game's production quality issues.
Once you start to notice those, they are so frequent as to be impossible to ignore, unfortunately.