Poor gameplay design.
The gameplay design is amateurish. The UI/Ux design is poor. But programming foundation is good. The art is good.
Overall, the core gameplay loop is more annoying than fun. The story scenario is uninspired.
The H-scenes, as far as I can tell, are fully gated by defeats with random enemies. It's not one of those games where victory and defeats hang on a thread and so you can inadvertently adventure into defeat scenes. (Such games are rare anyhow cuz scenes are expensive.) It's also not one of those games where the game mechanics are genuinely interesting or challenging. And then you are prompted to save before exploring defeat scene branching. No. The defeats are with random map enemies, which is without context. Dramatic pacing? What otherworldy concept is that?! What do you mean by drama in dramatic pacing? The scene's gating in Agnietta is just annoying.
You do need to love monster H-scenes to go through this game. Otherwise, while it doesn't hurt to give it a try, you will likely get bored very quickly.
I hope the devs gain more experience and get better with game design in the future while getting paid enough to support themselves in the meantime. The art and their willingness to make custom program for their game can be foundation for future hits. As for The Agnietta, it's skippable.
The gameplay design is amateurish. The UI/Ux design is poor. But programming foundation is good. The art is good.
Overall, the core gameplay loop is more annoying than fun. The story scenario is uninspired.
The H-scenes, as far as I can tell, are fully gated by defeats with random enemies. It's not one of those games where victory and defeats hang on a thread and so you can inadvertently adventure into defeat scenes. (Such games are rare anyhow cuz scenes are expensive.) It's also not one of those games where the game mechanics are genuinely interesting or challenging. And then you are prompted to save before exploring defeat scene branching. No. The defeats are with random map enemies, which is without context. Dramatic pacing? What otherworldy concept is that?! What do you mean by drama in dramatic pacing? The scene's gating in Agnietta is just annoying.
You do need to love monster H-scenes to go through this game. Otherwise, while it doesn't hurt to give it a try, you will likely get bored very quickly.
I hope the devs gain more experience and get better with game design in the future while getting paid enough to support themselves in the meantime. The art and their willingness to make custom program for their game can be foundation for future hits. As for The Agnietta, it's skippable.