Another entry thrown into the DNF pile.
Story 2/10
To be fair, I DNF the game so maybe the story gets good. But from what I saw, you're a healer of some kind and you want to heal the evil in this building? tower? thing. And that's the story. The tower has a tower spirit who seems malevolent but I didn't get far enough to see what's up.
Gameplay 3/10
A hack and slash in RPM or equivalent. The combat is mediocre. It's not hard just tedious since there's not a lot of enemy types. I played like 3 hours and encountered about 6 enemy types.
The maps are confusing and unnecessarily large. There's keys and switches and you need to run around hit those in the correct order in order to proceed. Very boring especially since monsters respawn as soon as you run off screen. So tons of refighting enemies just because you're lost.
And yeah, I'll call it out. The game is buggy (aside from the bug content). I've soft locked once so I had to close the program and reload a save. Other times I needed to "fix" my state by losing or equipping some item that would fix the game state. Just kind of the cherry on top of an unpleasant gaming experience.
Art 7/10
I'm not really into bugs and tentacles and scorpions. But the art's still nice, it's what drew me in.
The flavor text is... not great. It's just kind of there. You can get full corrupted and if you encounter a new enemy type it'll be "Oh please don't do that! I'm too pure!" because the game's just kind of not well developed.
Overall 4/10
I had a pretty bad time playing this game. Let alone the fact that it's a 2 handed game. The h-content is spaced out poorly and the game is grindy and confusing.
Story 2/10
To be fair, I DNF the game so maybe the story gets good. But from what I saw, you're a healer of some kind and you want to heal the evil in this building? tower? thing. And that's the story. The tower has a tower spirit who seems malevolent but I didn't get far enough to see what's up.
Gameplay 3/10
A hack and slash in RPM or equivalent. The combat is mediocre. It's not hard just tedious since there's not a lot of enemy types. I played like 3 hours and encountered about 6 enemy types.
The maps are confusing and unnecessarily large. There's keys and switches and you need to run around hit those in the correct order in order to proceed. Very boring especially since monsters respawn as soon as you run off screen. So tons of refighting enemies just because you're lost.
And yeah, I'll call it out. The game is buggy (aside from the bug content). I've soft locked once so I had to close the program and reload a save. Other times I needed to "fix" my state by losing or equipping some item that would fix the game state. Just kind of the cherry on top of an unpleasant gaming experience.
Art 7/10
I'm not really into bugs and tentacles and scorpions. But the art's still nice, it's what drew me in.
The flavor text is... not great. It's just kind of there. You can get full corrupted and if you encounter a new enemy type it'll be "Oh please don't do that! I'm too pure!" because the game's just kind of not well developed.
Overall 4/10
I had a pretty bad time playing this game. Let alone the fact that it's a 2 handed game. The h-content is spaced out poorly and the game is grindy and confusing.