Okay, played a couple of minutes and got stuck, falling off a cliff. Nice bodies, cute girls, I like the customization part. The intro film is cool. Looking forward to see more. However, there are major drawbacks
The developer indiscriminately used a set of movements tracked on a man. Women tend to be knock-kneed rather than bow-legged - it is more feminine and way more sexy. I this game, the woman protagonist is walking and running like a man.
Second, the storytelling is concerning me because challenges do not seem relevant for the story and appear banal. For example, the "fix the engine" assignment is very easy and very monotone. Story-wise it is peculiar she is sent on such an assignment considering she just woke up from a deep freeze. Of course, I like the idea to have her crawl on all fours sticking her ass into the air. But if that is the goal, just have her be dizzy after the wake-up, find the door blocked because of the emergency, and crawl through the tunnel to get to the rest of the ship? Also, the crew is all quiet and calm despite the ship just hit something and just wait around for the player to arrive at which point they greet her casually. It is as if we are not being told a story. They should be busy fixing things, clearing areas with damage, alarms should be going off every-where, there should be casualties and the protagonist should have woulds from splintered glass, stuff like that. And the crew is not even shocked to see she woke up unplanned?
Thirdly, the number of doors one needs to go through or jumps having to be jumped for hardly any game play worries me. At this rate, we will have opened thousands of automatic doors at the end of the game. Please remember that going through doors is a boring entertainment and keep it to a minimum, and don't lock doors just because she doesn't need to use them - let us figure out where to go.