- Jun 6, 2017
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what is the game with the best animation you have ever played ?
(in my opinion )
>my girlfriend amnesia
(in my opinion )
>my girlfriend amnesia
not all of animation sucksCertainly not anything with a 1 second loop repeated 30 times.
I prefer images, the short loops are unnatural, they look shit, plus it tends to be unskippable so it takes control away from the player which is the bigger issue. It's super annoying if you cant cancel the animation in rpgm titles.not all of animation sucks
besides isn't it better than just images ?
I tend to agree with this. Though I often don't mind a lot of the short stop motion style anims we often end up getting. They certainly aren't my preference, but I can usually appreciate them as long as they aren't too terrible. Mythic Manor is an example of game that just barely skirts by with their animations, at least with the older content. They've really improve a fair bit with the newest animations added in the last release.I prefer images, the short loops are unnatural, they look shit, plus it tends to be unskippable so it takes control away from the player which is the bigger issue. It's super annoying if you cant cancel the animation in rpgm titles.
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All the webms people want to watch are sfm stuff that are 10 seconds to minutes long with sound. Compare that to what we get in games and the games look like fucking trash. Now if you implemented long animations with sound, with video controls then it could be good, however the devs don't do that excluding stolen live action porn clips in some russian qsp titles. Just stick to images.
Not if in the end the animation shows only one angle of view of a single position and even more if we can not advance when we do not like.not all of animation sucks
besides isn't it better than just images ?
Yes, in the pictures of big brother you always had the feeling Dark Silver is afraid of vaginas. With the fan mods and cheats around the grind to escape, it is slowly playable.I prefer well posed images to quick choppy animations. I don't mind adding in a few animations to a longer sex scene, like you might see if you play the most recent release of Game Legends, where we put some short, 6 frame looping animations in to kinda spice things up a bit, but these animations were a part of what was still a 60+ render scene. Milfy City has amazing animations, and they're definitely enjoyable, but as I'm often telling the shinies in Game Suggestions, Milfy City isn't an accurate measure. The Animations in Depraved Awakening are fine, but here we have an example of what is already great posing being paired with animations. The animations in Parental Love, however, kinda left me wanting more. A position change, a few more frames to give some greater sense of passion, something, could have helped a lot, and I really fucking like that game, so I'm not just shitting on it.
I think, in the end, animation is far too much work for far too little payoff unless you have a really good renderbox and the skill to set up great skeletal systems and make the animations the right way. Most Daz users are simply rendering a sequence of frames in just micro movements away from where they start the pose initially, and looping this to create animation. It's quick and dirty, and it works, but it's not ideal, and I definitely feel cheated if the animations end up giving me less to look at than a game like Big Brother, which had no animations, poor posing, shit angles, and very few renders to it's scenes.
Bethany is from my game Betrayed. Animation is made by me and Kate$ka. It is nice that anybody mentioned it here. Thank you .-)Well, DAZ anims vs other applications specifically designed to make animations no contest as DAZ will loose
So for DAZ there is one i've seen and I must say whoever did BethanyS02_wholescene that is pretty damn good.
Bethany is from my game Betrayed. Animation is made by me and Kate$ka. It is nice that anybody mentioned it here. Thank you .-)
Here is just first BJ part.
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The whole sex scene have about maybe 3 minutes. And yes whole scene is made in DAZ only, without Re-animate plugin. No other SW used. Now making on new scene same big for next version.