- Nov 7, 2018
- 556
- 552
None of this is true. Absolutely none of it. If youre making Daz characters that dont look human it's a skill/choice problem.Daz characters are made in other programs. And Daz characters don't look human. They are way to dol like.
And come on. Have you seen some of the cutscenes of AAA titles? You really telling me those look worse than Daz ones? Or the de-aging technology in movies? You realise those are 3d models right...
The in game characters, especially in 3D games, isn't limited by the artist skills, but by the performance requirements. If the hardware could handle it, AAA studios can create games with characters and worlds barely distinctive from real life.
No.. AAA studios whether movies or games are Garbage. Go look at Any movie... Leia in Rogue One.. despite using cut and paste techniques was bad, the microsoft "AI Demo" human was laughable. You think deaging is good? Its horrific. The artists literally dont seem to know the effects of age they just put their 'feelings' into their work rather than study. They seem to think just smoothing things out and equalising skin color is 'deaging'.. it isnt it's 'making a doll". The core of realistic humans, as daz should have proved to most, is the detail of the model and how well that detail is done. The current 'fad' amongst artists trying to create realism seems to be to make a character look like they have late stage skin cancer as well as a lifetime of horrific scarring.
The reason you probably think 'daz characters are bad' is because all you see are not very good and (or) want to hyperaccentuate certain features. Huge breasts, cartoon eyes etc. When modelling humans currently Hair is the big processing holdup. You can use tricks to make a character look very real but to get hair right you need LOTS of vertex's and you cant cut short the render time