Great game so far , loving the 2dcg (weird but it feels more honest that the over used Daz models) . And obviously this is a personal preference but fantasy element with elves etc hits the right chord.
Fantastic art and premise so far (v.06) and the only thing i'd perhaps like to see is a small hint/warning not to wander into tougher opponent areas initially like i did (xD) or perhaps i missed those?
Edit : Honest feedback ; we could use a slightly better objective system, don't need handholding but some of the quests need a clue of sorts (locations, characters etc)
This doesn't change my rating of course given we are still in development, QoL features get added mid-stream even in AAAs
Fantastic art and premise so far (v.06) and the only thing i'd perhaps like to see is a small hint/warning not to wander into tougher opponent areas initially like i did (xD) or perhaps i missed those?
Edit : Honest feedback ; we could use a slightly better objective system, don't need handholding but some of the quests need a clue of sorts (locations, characters etc)
This doesn't change my rating of course given we are still in development, QoL features get added mid-stream even in AAAs