First of all excellent mod! But I have a question based on the scripts I am seeing. In the following choice I see:
However in the choices.rpy script I see:
if getChoice("warehouse_meeting_truth") or getChoice("warehouse_meeting_lie"):
increaseRelationshipMax ("zoey", 3, "Trust")
increaseRelationshipMax ("runah", 5, "Affinity")
increaseRelationshipMax ("runah", 2, "Trust")
if getChoice("warehouse_meeting_truth"):
editAttribute("runah", "Trust", 2)
editAttribute("runah", "Affinity", 5)
if getChoice("warehouse_meeting_lie"):
editAttribute("zoey", "Trust", 3)
Which if I understand correctly means that of a new max of Affinity 5 and Trust 2 for the Arbiter I can either get 5 and 2 or 0 in both if I pick the other choice. Which in itself makes sense in how the Dev is calculating passes and fails based on current and max values.
My question is, how do you translate all that as "Arbiter Trust +1" or "Arbiter Trust -2"? Would it not be better to give a ratio of the skill or affinity or trust at each choice? for example (random values): Arbiter Trust 0.5, Arbiter Affinity 0.2