3.30 star(s) 4 Votes

Candy1970

Well-Known Member
Jan 14, 2018
1,689
1,748
That is why I don't like to show unfinished games, it a lot missing.

But there is one advantage, we can get a feedback.

If you say it's boring, please explain a bit more.Is it only "too much text" problem or something else?

Maybe not enough adult stuff, maybe fight is not interesting (though fight is not developed at all, we still work on it), maybemusic doesn't fit, maybe something else.

Exact explanations help a lot!
Well to clarify my post : if you have the female start its the same as the male start as to why you ended up being hunted
you got caught screwing the kings daughter ...
and the guy that you run into made a comments about you going on to have a wife and kids so it seems like the Female propagandist was added as an after thought , rather than well scripted in ...... you are referred to in a few places as SIR ....
all of which kind of breaks the immersion ......

I could not access a save point and sadly after i got to the town as new constable i had to stop ..to take care of other things
so if you could add a way to quick save the game that would be most helpful ...
 

kamti

Member
Game Developer
Oct 4, 2018
321
365
Well to clarify my post : if you have the female start its the same as the male start as to why you ended up being hunted
you got caught screwing the kings daughter ...
and the guy that you run into made a comments about you going on to have a wife and kids so it seems like the Female propagandist was added as an after thought , rather than well scripted in ...... you are referred to in a few places as SIR ....
all of which kind of breaks the immersion ......

I could not access a save point and sadly after i got to the town as new constable i had to stop ..to take care of other things
so if you could add a way to quick save the game that would be most helpful ...
Ok, from what I learned - we mixed up in some places male and female genders in texts. Ok, thanks, we'll work on it!

As for the quick save, please look at top right corner, there is a really small button. It's save button. It's for developer only, that is why I've made it so "invisible", but you can use it as well.
 
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Sep 21, 2019
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Not bad but a little stiff on the controls, would also be better if you either made a minimap or just make the map how you traverse the dungeons, then swap to a sprite and background when you encounter an enemy.
I agree. Navigating is extremely painful. Even a tile-by-tile world map navigation with random encouters (see classic RPG maker stuff) do the same thing, faster and more intuitively.
 

kamti

Member
Game Developer
Oct 4, 2018
321
365
I agree. Navigating is extremely painful. Even a tile-by-tile world map navigation with random encouters (see classic RPG maker stuff) do the same thing, faster and more intuitively.
Do you mean it's not convenient to open the map every time to check your position or what?
 
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Pif paf

Engaged Member
Feb 5, 2018
3,086
2,101
ok, the versioning is totally confusing now, the game should be 8.2, the inside game folder in the archive says 8.1...
 

elbro

Member
Nov 22, 2020
336
626
1739362636779.png
I have a problem, I tried to do both options, go look for the chalice myself or have Odett go, but when I talk to Odett again, the option to travel is not there.
1739362981513.png

I think that option disappears if I asked her about carpenter before, in Odett's conversation menu another option appeared that was something about being ready to travel.

I think there is a mistake.

Edit ---
1739368652853.png
I started a new game and asking about Carpenter leads you to a mission to find a companion to travel with, you do it and when you return to Odett the option does not appear.

As shown in the image, the solution is option 4 "We are ready" without asking about Carpenter.
 
Last edited:

kamti

Member
Game Developer
Oct 4, 2018
321
365
I have a problem, I tried to do both options, go look for the chalice myself or have Odett go, but when I talk to Odett again, the option to travel is not there.


I think that option disappears if I asked her about carpenter before, in Odett's conversation menu another option appeared that was something about being ready to travel.

I think there is a mistake.

Edit ---

I started a new game and asking about Carpenter leads you to a mission to find a companion to travel with, you do it and when you return to Odett the option does not appear.

As shown in the image, the solution is option 4 "We are ready" without asking about Carpenter.
Thanks. Obviously I mixed itup. It should be vice versa.
I'll fix it in the next build.
 
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kamti

Member
Game Developer
Oct 4, 2018
321
365
Not bad but a little stiff on the controls, would also be better if you either made a minimap or just make the map how you traverse the dungeons, then swap to a sprite and background when you encounter an enemy.

Edit: After unlocking a bunch of the Odette scenes I now can't open the gallery and get this error:

Exception: DynamicImage ['images/Extra_content/Gallery/gallery_art_port(17).jpg']: could not find image. ('images/Extra_content/Gallery/gallery_art_port(17).jpg')
Hey, did you mean this for the map?
ezgif-1035214b836a41.gif
Map is closed when you reach point of interest or meet the enemy.
 

hecom

Well-Known Member
Jan 26, 2019
1,603
3,740
It seems like the developers really put some effort into this. I'm going to give it a try and I hope the animated tag also applies to the H scenes.

edit : need gallery unlock
 
Last edited:

kamti

Member
Game Developer
Oct 4, 2018
321
365
Damn I should have checked the options. I feel stupid now. This should be the default.
You don't have to feel stupid.
I've just implemented it, but was not sure if that is ok. That is whyI've posted here, to get a feedback.

Anyhow, I have got the better idea and develop it in different, the better way right now.
 
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mattrixatp

Active Member
Apr 29, 2017
591
563
Did you figure out what the issue is with lagging dialogue? When I click the next dialogue is not instant. If I attempt to skip and let go of the skip button I have to wait for the dialogue to catch up. It's mostly after going through the mirror.
 

kamti

Member
Game Developer
Oct 4, 2018
321
365
Did you figure out what the issue is with lagging dialogue? When I click the next dialogue is not instant. If I attempt to skip and let go of the skip button I have to wait for the dialogue to catch up. It's mostly after going through the mirror.
I wasn't able to reproduce that to investigate what it is.
You are only person reported about that.

But I have an idea what it can be. I didn't map all the keys for the keyboard and probably if you use the keyboard for skipping, that certain key is binded to something else. what makes it laggy.

So I would like to ask if you use a mouse or keyboard for text advance. And if you use the keyboard, which key is it?
 

kamti

Member
Game Developer
Oct 4, 2018
321
365
That's perfect! Definitely makes exploring the dungeons a lot easier, I effectively had the map open the whole time when exploring because it was too easy to get confused about which direction you were going.
We've also foreseen teleportation scroll. It teleports you to the Village.
It's more convenient to avoid going back if you went too far in the dungeon.


We look for more ideas how to play gameplay more convenient for the players and the game to be more enjoyable.
 
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Jakeace

Member
Jun 1, 2024
185
74
Why is it say demo version and some options are unavailable. Did I download the wrong file... error message.
 
3.30 star(s) 4 Votes