I also have to say the interface is a buggy mess. during the transition after mandatory classes, the hotspots from in your room become active and can be seen through the mandatory classes screen. Trying to click on building 3 for the Lillith society on the campus map is frustrating because whenever I get the mouse pointer anywhere near it, the icon for the building MOVES such that I'm no longer pointing at it. And then, because I'm not pointing at it it moves back. Cycling at high speed until i either move out of interaction range, or I'm pixel-perfect on the spot to interact with it. And, unless I'm pixel-perfect in my positioning for the Lillith society, the game thinks I'm pointing at the medicine building even though it's to the left of the Lillith society and my mouse pointer is to the right of the Lillith society. Also, when golfing, if I have the mouse pointer anywhere near where the Lillith society would be on the campus map, it thinks I'm trying to go there and I more reliably visit the Lillith societies building by clicking from the golfing screen. Actually, MANY scenes have it where if I click to advance the dialog the game thinks I'm clicking the the Lillith Society and will take me to outside that building exiting me from whatever scene I was in. I have to be careful and if I click to advance a scene, to make sure the mouse pointer is nowhere near any of the hotspots from my dorm room or the campus map.
I think there needs to be ALOT more instruction in the game of what to do next. The achievements screen in the dorm room falls FALL short of telling you what to do next and how to actually do it. It took me several in-game weeks to try clicking on the NO dialog option when visiting Mom in her office to get the option for a page full of dialog choices, including finally being told about the city so I could actually go visit places in the city. I kept clicking on the YES dialog option thinking the NO option would just leave her office without talking to her.
It took me far too long to go to class buildings that weren't where i had an active class to start finding out of class interactions with the teachers and students. It would be nice to have some sort of indication of how much progress in each class was necessary for the "interesting" class events to start happening. Such as in chemistry I think I finally got from theory lectures to doing laboratory work around level 14. I wish there was something that told me what progresses the out-of-class interactions with the students. Is it progress in our shared class, my fame level from playing golf, my academic progress from studying on my computer, the number of times I've talked to that student, what?