xana94

Well-Known Member
Nov 13, 2021
1,607
2,307
In some places (really not often) the story ist out of sense. (Sorry)
MC comes back from the HQ, in the story its '7pm', but the timecouner shows 'morning'. Morning isnt 'Passing midday' ;);
Penny is working hardly, MC surprises her, suddenly MC shows the lactating tits. - How a transvestite without a vagina can lactate? If Penny in pregnistate would have lactated with her tits it would be clear, but her friend...? I cant understand.
Males can lactate
 

Springthomas

Newbie
Feb 14, 2021
23
51
Is the ability to "Urgently sexually negotiate" with ava and dakota still available? Even at full Dom the scene is missing. I remember you used to be able to initiate it at any time before.
 

Croxxus

Newbie
Jul 22, 2020
15
12
First of all you need to make sure you are not submissive - 2nd Start dosing him until you get the option for him to visit you in the lab - 3rd Whilst you have a TFM-1 serum in your possession (you can make this the same way you would make any other serum), visit the lab during the evening and check on John. This will transform him into Chanel.
cant do anything about him at all. I got all the requirements above, but every evening he just asks me about if I find a cure yet
 

MrFoen06

Newbie
Dec 30, 2018
50
7
How can I survive chapter 5. As far as i know i get MSC-X at February 1st, but a few days before that chapter 5 starts and I get knocked out and free play starts. How can I get MSC-X in Story Mode?
 

Larsung

Active Member
May 29, 2018
752
408
How can I survive chapter 5. As far as i know i get MSC-X at February 1st, but a few days before that chapter 5 starts and I get knocked out and free play starts. How can I get MSC-X in Story Mode?
As you surely reat about 20 Times in the last 50 Pages not at all.....
 

HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
3,270
6,101


DevBlog is out:

-5.1 will add "Mommy Bride", "Tightest Family" and "Maniacal Matriarch" endings
-Expected to release near the end of June but that could move into early July
-5.1 will finally complete the Home content wise. Ava and Dakota will each have full endings
-5.2 will be tying up of loose ends but also planning for a full blown Tasha and Diana update
-Community will vote on who will get updated first, Diana or Tasha
 

Larsung

Active Member
May 29, 2018
752
408


DevBlog is out:

-5.1 will add "Mommy Bride", "Tightest Family" and "Maniacal Matriarch" endings
-Expected to release near the end of June but that could move into early July
-5.1 will finally complete the Home content wise. Ava and Dakota will each have full endings
-5.2 will be tying up of loose ends but also planning for a full blown Tasha and Diana update
-Community will vote on who will get updated first, Diana or Tasha
Maniacal Matriarch” may arguably be the darkest of Ava’s possible endpoints
Holy shit and i thought Futadomending was dark.. i must admitt i am a little afraid as well as curious ^^
 

Tryson101

Newbie
Apr 19, 2019
98
18
Does anyone know the Sugarcube code I need to enter to get John to the point where you choose him to be either Loyal or submissive?
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,613
2,525
I just played my first game of The Company until chapter 5 and I am a bit disappointed.

Main problem is that for a new player the serum paths are too confusing. You spend a lot of time playing around 5 months in the game and if you do a mistake with serum choices you either have to go back to an old save or accept that you are in a dead end with an NPC and cannot progress to content you would like to explore.

Please add an ingame option either
- to flash the memory of an NPC so that you can start giving serums again from the start or
- to use an MCS-? to undo a previous serum choice.

I would also appreciate if serum choices which do not contradict each other are rather kept in a main serum path, e.g. why has the player to choose between see Dakota naked and masturbate together?
 
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HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
3,270
6,101
I just played my first game of The Company until chapter 5 and I am a bit disappointed.

Main problem is that for a new player the serum paths are too confusing. You spend a lot of time playing around 5 months in the game and if you do a mistake with serum choices you either have to go back to an old save or accept that you are in a dead end with an NPC and cannot progress to content you would like to explore.

Please add an ingame option either
- to flash the memory of an NPC so that you can start giving serums again from the start or
- to use an MCS-? to undo a previous serum choice.

I would also appreciate if serum choices which do not contradict each other are rather kept in a main serum path, e.g. why has the player to choose between see Dakota naked and masturbate together?
Westane has tried to implement ways to change Doses midway but they don't pan out and lead to numerous bugs. In terms of going back a step, I'll post about it on the Discord.

Westane made the game so you can see different routes every playthrough. Game was never intended to see everything in one playthrough which is why you get chocies like seeing Dakota naked or masturbating. Regardless, the game will continue on for the time being as he finished out the Home Content. Reworking threads like Dakota, are not planned in the slightest. The next update after Ava's Lovers Route is a rework and expansion of Tasha and Diana
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,613
2,525
Westane has tried to implement ways to change Doses midway but they don't pan out and lead to numerous bugs. In terms of going back a step, I'll post about it on the Discord.

Westane made the game so you can see different routes every playthrough. Game was never intended to see everything in one playthrough which is why you get chocies like seeing Dakota naked or masturbating. Regardless, the game will continue on for the time being as he finished out the Home Content. Reworking threads like Dakota, are not planned in the slightest. The next update after Ava's Lovers Route is a rework and expansion of Tasha and Diana
Thanks.
I guess it will be more like 4+ playthroughs with male/female and dom/sub choices.
However if a player dislikes certain content like mc having sex with TS Mom or sharing an LI with random guys, then some serum paths are like dead ends and an option to go back or reset would be nice.
At the moment the player needs a guide. It would make serum choices easier if the path would be hinted ...
 

HaseoOfDeath

Engaged Member
Game Developer
Sep 13, 2017
3,270
6,101
Thanks.
I guess it will be more like 4+ playthroughs with male/female and dom/sub choices.
However if a player dislikes certain content like mc having sex with TS Mom or sharing an LI with random guys, then some serum paths are like dead ends and an option to go back or reset would be nice.
At the moment the player needs a guide. It would make serum choices easier if the path would be hinted ...
There's a literal wiki on the front page with numerous pictures of Routes and other useful information.
 
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gregers

Forum Fanatic
Dec 9, 2018
5,130
6,644
I just played my first game of The Company until chapter 5 and I am a bit disappointed.

Main problem is that for a new player the serum paths are too confusing. You spend a lot of time playing around 5 months in the game and if you do a mistake with serum choices you either have to go back to an old save or accept that you are in a dead end with an NPC and cannot progress to content you would like to explore.

Please add an ingame option either
- to flash the memory of an NPC so that you can start giving serums again from the start or
- to use an MCS-? to undo a previous serum choice.

I would also appreciate if serum choices which do not contradict each other are rather kept in a main serum path, e.g. why has the player to choose between see Dakota naked and masturbate together?
Yeah, I think it's fair to say that the attempts to introduce more branching paths for (in particular) Ava and Dakota have not been universally successful. It is hard to avoid the impression that their content has both lessened and become less interesting since their rejig.
 
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,613
2,525
Let Penny increase serum production or Delay Penny's Increase ???

Code:
    <<SetFlag $penny "increaseOutput">>\
    <<set $serum[1].yield++, $serum[2].yield++, $serum[3].yield++>>\
    <<set $serum[1].yield *= 2, $serum[2].yield *= 2, $serum[3].yield *= 2>>\

    @@.data;MCS serum yields have greatly increased!@@
According to this coding, the batch size is increased by 1 and then multiplied by 2.
Since the player starts with the lowest batch size of 1 and lab upgrades in the beginning are more important and easier available than the batch size upgrades which cost $5000 upwards, the effect at the start of the game is minimal compared to the case where the upgrade is delayed. Since the upgrade costs seem to double with every level, the timing of Penny's upgrade will decide how far the batch size can go :

Example :

1 : (1+1) x 2 = 4 -> 0+16 upgrades to 20
2 : (2+1) x 2 = 6
...
5 : (5+1) x 2 = 12 -> 4+8 upgrades to 20
...
9 : (9+1) x 2 = 20 -> 8+0 upgrades to 20

Imagine you want to reach a batch size of 20 and you do Penny's upgrade right at start, then your batch size of 1 is upgraded to 4 and you need another 16 costly upgrades until you reach 20.
If you delay Penny for 8 costly upgrades until you have reached a batch size of 9, then Penny will push you to 20 directly.
The difference in costs is enormous ...
The early upgrade from 1 to 4 quadrupels the output, but the costs for 16 upgrades until batch size 20 are 257 times higher compared to the case when the batchsize is first upgraded to 9 and then pushed to 20 by Penny.

Upgrade costs :
Code:
increase yield to @@.gain;<<print $serum[1].yield+1>>@@" "Lab-UpgradeLab">>
                <<set $serum[1].yield += $SerumYieldIncrease>>
                <<set $Money -= $serum[1].yieldIncreaseCost>>
                <<set $serum[1].yieldIncreaseCost *= 2>>
MCS-1 starts with $5000, MCS-2 with $10000.
The multiplier is doubled each round, so the sequence is n -> 2^(n-1) ... (and the sum for all n values is 2^n - 1) :
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Doing 8 upgrades costs 255 times the base costs while doing 16 upgrades costs 65,535 times the base costs.

For MCS-2 :
08 : $002,550,000
16 : $655,350,000

Edit :
The example with batch size 20 is extreme.
In a normal play I guess players will mostly do less than or up to 6 upgrades which costs up to 63 times the base costs. The result varies between batchsize 10 for early Penny and batchsize 16 for late Penny.

1 : (1+1) x 2 = 4 -> +6 -> 10
2 : (2+1) x 2 = 6 -> +5 -> 11
...
7 : (7+1) x 2 = 16

The difference between early and late Penny upgrade could be simply avoided if Penny would simply double the existing batch size and would upgrade the batchsize-increment to 2.
 
Last edited:
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