PTSdev

Member
Oct 21, 2019
110
331
Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
Search for this in the HTML file:
Config.history.maxStates = 10;

Change the value to 1 or 2. 1 completely removes the roll back / history function. 2 still allows you to roll back one turn.

This should speed up the game significantly, but slowdown still can happen due to objects / arrays growing larger over time. I haven't looked into the code deeply, but I suspect that the amount of stored data increases over time which leads to longer loading times on passage transitions.
 

Jaxter

Member
Feb 21, 2018
244
188
Slowdown persists through reloads, so while it may be mitigated by reducing history it is not the cause.
It also happens in the offline version, so it's not bandwidth.
 
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