Search for this in the HTML file:Is there any way to prevent the odd delay between each decision in game ?
it seems to get worse the further you progress
Config.history.maxStates = 10;
Change the value to 1 or 2. 1 completely removes the roll back / history function. 2 still allows you to roll back one turn.
This should speed up the game significantly, but slowdown still can happen due to objects / arrays growing larger over time. I haven't looked into the code deeply, but I suspect that the amount of stored data increases over time which leads to longer loading times on passage transitions.