Let's start with the Positive:
The art is good.
The story has some good points.
Now onto the Bad:
The story sections go on longer than they should. Multiple times I was ready for a fight to start (because it seemed natural at the time,) but then they would continue to talk for over 100 words longer. Everyone here felt like fighting was the last thing they wanted to do, despite them saying they wanted to do exactly that.
The art (for as good as it is,) is very sparse. There are 8 H-"scenes" that are 1 CG with a combined line count of less than 50. Besides the scenes, everyone is 2-4 poses.
The gameplay is extremely slow, and without an exploit the game is extremely difficult with even the first proper enemy doubling their actions if you fail 1 event. The length is worsened by the startup to every single move that lasts for a long time (a blessing due to the exploit, but you shouldn't judge game design based on exploits.) Events also fail completely if you miss 1 orb, leaving no room for failure. Enemies also have a lot of health that takes 10 turns (20 events) on a good run to defeat, worsened if you happen to fail the double turn attacks (which are permanent) and have to deal with 2 enemy attacks each time.
There is no official cheat mode to make it easier for people wanting to enjoy the story, and I would not have finished it if not for an exploit I found here. keksx4 found one that allows you to pick the orbs by holding control while the orbs are green still. This drastically cuts down on play time.
The Fixes:
The story needs to escalate the conflict with each character more consistently, maybe allow some exposition after the fight instead of front-loading it all.
The gameplay could use an easy mode that cuts the enemies health to a quarter. This would allow people not extremely good at this game to be able to enjoy it.
The fights need better risk reward. Some powerful spells that are easy but expensive, and some that are hard but cheap would help give more strategy to what spell you pick.
Some debuffs and buffs that you could apply would also help the battles feel better instead of all spells being damage, shield, or heal. Buffs should also have a time limit or a way to remove it. As it is, if you fail to stop a double attack buff in the first half of the fight, you should just give up and restart as it would take less time due to how many attack you will receive.
I can see a good game in there, but it is marred by all the bloat and seemingly missing parts.
This is my second time writing the Fixes as I accidentally clicked off, so I sped through it a bit.