Unity - The Coward's Treasure: Talon and the Sex Slaves [v1.23] [Monster-ken]

  1. 5.00 star(s)

    Armonie

    I love this game, in fact I love the whole "Monster-ken" series (モンスター研)!
    I advise first of all to start with "The Demon Lord's Treasure" before attacking this game otherwise you will find yourself a bit lost and not really understand the why of how.
    It would surprise me if the developer ever sees the comments written here but I really wish there were more games like this.
    It's not just a game, it's a whole universe to explore as a whole.

    This game won't be for everyone I understand that but those who like "dungeon masters" will be served.

    Playing as a small profiteer, a hateful opportunist is fucking brilliant !
  2. 1.00 star(s)

    YamiAi

    Doesn't take more than a few seconds playing the game to understand that whoever made it has no idea of how to design a porn game. Slow movement, clunky controls (WASD in a porn game, what?), big, empty maps, little to no worthwhile content.... Just why?
  3. 2.00 star(s)

    Hard Hitting Wringer

    Played v 1.23 and this game is pretty empty, feels like more of demo than a game. The combat the best part of the game but gets stale very quickly since theirs only one attack combo and a guard button and enemy are mostly copy and pasted with slight variations. The game is a grind fest with you spending most of the game going into combat to earn gold. Grinding feels unrewarding because it mainly used to increase stats or get closer to other characters. Characters have basically have no dialogue other than their cgs, leaving you dissapointed for spending 30min to unlock most of them. The grammer is better than a mtl, but has awkward sentences and misspeling occasionaly.Playtime prob around 5ish hours but most of its the lackluster combat, and maybe 10min of character interactions.
  4. 2.00 star(s)

    stekegkin

    What a pain.

    Every so often, a game rolls out with an interesting premise. Not necessarily an original one, but at least something that separates it from the plot of the other ones. The Cowards Treasure falls into this category, and falls straight through into mediocrity not long after starting the game.

    It's grindy. Very grindy. So grindy that you may think it actually has content behind all the numbers, but it's an illusion. You'll regrind the same maps for the same materials over and over again, grinding for numbers to then spend your numbers, gain strength, and do it all over again.

    The gameplay loop involves raising the reputation/affection of each party, where you can then "persuade" the party leader to join your party. Sounds interesting, right? It's not. As far as I could figure out, you have a limited amount of CGs/events/scenes with the potential "love" interests, and each one plays out the exact same. You feed them a potion, then after 4-5 times they get corrupted and disappear.

    Thats it. That's the game.

    Some of the other NPCs look interesting, and you may want to persue them.. you can't. The game honestly feels unfinished and half baked. I was genuinely enjoying it until I realized how little there actually was to do, which is a shame. Wouldn't even recommend it for those that skip text, it's just.. not great.
  5. 2.00 star(s)

    ehendu

    Art: Good, though limited.

    Gameplay:
    Grindy. Be it xp or gold. Grindy as hell and for really bad reasons.
    As you level, you get less xp from killing monsters. Makes sense. But as you spend xp to level, you collect less xp from the same monsters. So double edged strain on gaining xp, which is particularly dumb since your xp is shared among your entire group. (I suppose you could work a strategy around keeping MC level low and relying on party members in your adventure team? but...)
    Gold you can only gain by joining other parties. I honestly don't understand the point of forming your own except when you go out to defend the town. Gold rewards don't increase from challenging higher level dungeons. Only way to increase gold is by selling loot/challenging dungeons you can clear solo and let the party you joined get killed and steal their equipment to sell. It just...doesn't make sense.

    Plot: After you get all the girls? literally nothing. I'm not sure there is an end. There's hints of a final boss. People's stories all revolve around something that sounds like it could relate to the final boss dude. But even after challenging and defeating every dungeon with your own adventure team nothing. Do you just have to wait so many days until boss dude attacks town? I dunno. But yeah. Once you get all the girls there's no reason to play further unless you just like the game.

    Overall, I want to give it more stars. It's decently polished, art is good, gameplay is fun at first, story seems promising (MTL notwithstanding), but then art ends, gameplay becomes pure grind for no payout, and story goes nowhere. Very disappointing.
  6. 1.00 star(s)

    Helldien

    The Coward's Treasure [v1.13]

    I haven't been able to play much as the progress in this game is quite slow which greatly diminishes the fun of the game. The controls in combat seem a bit clunky to me, the music isn't bad, and as for the H-scenes I couldn't get to it because of how slow and boring it is to progress, so I can't judge too much about it. The graphics of the game are very good, it is a pity that the gameplay is what it is.

    I give this game a 3 out of 10.
  7. 2.00 star(s)

    fantasmic

    v1.05: I can't really recommend this due to the grinding, somewhat-janky controls/combat, underdeveloped mechanics, flashing lights, mtl, and grinding.

    Combat is a bit janky. In this kind of game you really want the combat to be smooth, not have your character randomly decide to dash you into the enemies when you try to execute a charged attack (particularly when he dies and it ends the expedition). I'm not sure if it's a bug or a feature, but you can rhythmically click while executing a charged attack to immediately follow it up with another for as many repetitions as you want. Maybe the dev wants me to windmill through the mobs and stun-lock certain enemies? Who knows; he's been releasing a lot bug fixes immediately after publishing the game.

    The Reliability system in the game seems neat... at first glance. You go join a person's adventuring party, they start liking you more, and eventually you fill the bar and they'll now join your adventuring party. Except you need to have a certain amount of Reliability to even join their party in the first place, and there aren't any global or passive gains. So you'll give them gifts to reach the first threshold! Easy. "Busty teacher, what kinda stuff you like?" Oh, turns out everyone except the starting characters won't even talk to you if you have 0 Reliability with them, so now you have to buy random gifts until you hit on the right class of gift to start improving your relationship. After you reach max Reliability and get the girl to room with you, you now have to buy a total of 10 aphrodisiacs and click/fastforward your way through 4 CGs before she actually joins your adventuring party (dudes join your party straight away though). You can't make small talk while she's in your house and she won't go adventuring either, so if hers is the only team you've been developing you're now back in the baby dungeons with your second choice. I say "second choice," but all characters have a level and Reliability threshold before you can join their party so you'll be weeks in before you can even start assembling your dream team of burly dude and busty teacher with dragon air raids as support. The game also seems like the kind where you could choose to turn over a new leaf and be reliable or double-down on being a scumbag, but no, only scumbag. It'd be pretty straightforward to write variant text for (most) of the CGs and maybe include a second Reliablity bar to circumvent the drugs and boom: the player has choices. Wider appeal for your game; fatter stacks in your wallet.

    The screen flashes white when the women orgasm during the CGs. I've encountered this is h-games before, but I still can't figure out why some devs decide the best way to convey a woman convulsing uncontrollably is to try to get me convulsing uncontrollably. I guess photosensitivity is the kind of thing people don't really think about unless they have it, like colorblindness. Except... just like colorblindness, you can easily point to an example and go "See this? Don't do this. Do this other things instead." It's probably less worse if the flashing is less frequent because you're not fastfowarding through the sex scenes but the mtl...

    The MTL is bad. "That's redundant!" Yeah yeah, I know. But even if you speak mtl, there are quite a few head-scratchers in here. Nothing critical, but the game currently uses an autotranslator (i.e. the Japanese text appears, there's a delay, then the English translation replaces it) and the CGs are text-heavy so they don't flow at all.

    This game is mostly grinding. Between the mtl and the lack of Reliability gain from talking to npcs you won't really have any reason to chat with npcs, so you just grind the dungeons. Sell some loot, check if you have the ingredients you need to level your equipment (no), check if you have enough xp to level up (no), grind a dungeon, sleep. You can't grind the dungeons back-to-back either since the game has a day/night cycle in which you can't even do anything at night except go to bed. Oh, drugging these women who trust you, sure. But you can also do it during the day, at which point it turns to night. And you can't do anything. Except go to bed. The plot only advances if you lead an expedition, but mercs are expensive so you gotta grind Reliability to get other characters to join your party. Let's hope you started with the dudes, since you only have to grind Reliability to get them on your team whereas you need to also grind an additional 150 silver to get the women are your team.

    The art is good. But the art is often good. That's how they getcha.

    As final note: here, two days after release, the game has seen multiple bugfix and slight-rebalancing updates. Even if the game still interests you, I'd recommend waiting a bit for things to level out. There are also missing features the dev plans to implement later, so maybe wait on those too.
  8. 5.00 star(s)

    rulfonastero

    This game is for me!) Atypical protagonist, interesting gameplay. Real-time combat camera on top like in Diablo. From ranged attacks, you can either roll or block some of the damage with pans on the belly haha. Here the roll is imba like in dark souls) Very nice, eye-pleasing drawing. Cute animated girls. Relaxing music (in his last game, the music was sometimes annoying, but not here). I give the demo a solid 5 in advance, as I am sure that the author will not let you down further. Watching + waiting for new updates :3