Overall, a pretty solid game, very much woth playing even in it's current incomplete state.
I liked the character designs, with the exception of Liz, though that is mostly because I personally don't like the overly shy archetype.
The models are cute af, and the animations are pretty solid, though not exceptional. I've seen that some people found the haircolor change after the prologue a bit jarring, but I cant confirm it myself. If there is an improvement to be made there, it is maybe providing the already existing explanations for it right away/sooner.
The storytelling is also quite good, I liked that it didn't feel too rushed.
The combat system is a bit too in-depth for my liking and the element of luck in it is, imo, making it worse. I feel that most of us are not playing this game for the satisfaction of winning a boss-battle
That being said, I do think that it should remain in the game, as having a little challenge improves the game quite a bit. Maybe implementing different difficulty options would work, though I honestly have no idea how you'd do that in Ren'Py.
Here's to hoping the dev eventually comes back to this game, it's got a lot of promise.
I liked the character designs, with the exception of Liz, though that is mostly because I personally don't like the overly shy archetype.
The models are cute af, and the animations are pretty solid, though not exceptional. I've seen that some people found the haircolor change after the prologue a bit jarring, but I cant confirm it myself. If there is an improvement to be made there, it is maybe providing the already existing explanations for it right away/sooner.
The storytelling is also quite good, I liked that it didn't feel too rushed.
The combat system is a bit too in-depth for my liking and the element of luck in it is, imo, making it worse. I feel that most of us are not playing this game for the satisfaction of winning a boss-battle
That being said, I do think that it should remain in the game, as having a little challenge improves the game quite a bit. Maybe implementing different difficulty options would work, though I honestly have no idea how you'd do that in Ren'Py.
Here's to hoping the dev eventually comes back to this game, it's got a lot of promise.