TEW is a simple day-based simulation game. The fundamental system is solidly designed: you can freely move to any of your house's ~6 rooms, or a couple locations in the city if it's not too late in the day. Actually doing anything at a location (relax, clean, train, talk to person) is an action that causes 1 hour to pass. At certain hours of the day, certain regular events will happen like breakfast, or your wife coming home from work. During other hours, locations will change based on the presence of a person in the room. This kind of dynamic environment is engaging, and after you get used to the mediocre interface design, all the clicking doesn't feel too grindy.
The premise that your irresponsible friend dumps a slave girl into your house. You can't let anyone find out about the slave, or she'll be killed by the authorities due to her background. But you aren't allowed to kill her because a buyer will come in 2 months. In the meantime, your wife is angry at you for letting a slave into the house, and expects her to do chores around the house. So you have an interesting household dynamic where ostensibly the "slave" is the inferior one, but you don't strictly have a lot of power over her, and she is in your house influencing you with her microaggressive behavior. The resulting dynamic is one where the emotional dynamic between you, your wife, and the slave slowly changes. Leading to femdom or maledom based on your choices. Of course, since I'm into femdom and wanted to do the femdom route, I specifically sought the outcomes that characterized me as more of a pushover.
So this game is neat and worthwhile, and I recommend trying it out if you like the sound of what I just described. While the existing content hasn't reached the heights of femdom that have been foreshadowed, there are already major lifestyle changes in the portion of the femdom route that's been implemented.
Cons? Plenty. Actually, the character art isn't as bad as you'd imagine, because the animation quality is decent and it's a little nice to have a fresh aesthetic. But the backgrounds and props are all cheap free assets. Content-wise, I can tell you the femdom route is surprisingly long and deep, yet basic visible actions like talking to your coworkers at the office, visiting your wife's farm, reading the newspaper, and so on are not implemented. The shop's items are also overpriced or useless. And the grammar is a bit horrifying. The early parts have been proofread well, and the middle parts are more or less understandable, but some of the later parts are less intelligible than Google Translate was 10 years ago, so you almost wish the author would just paste a machine translation from their native language. There are a few annoying bugs, like how I needed to shrink the resolution for the battle system menu to be clickable.
But the biggest con of all, of course, is that it's abandoned, with the last word from the creator in December 2019 to announce the update would be in January. Although, the creator has simply gone incognito rather than officially cancel the game (and ironically, there seems to be a lot of development progress which the creator never had the chance to upload) so some fans haven't given up hope. Regardless, this was a game I'm very glad to have had the chance to play. Without this last con, it'd be at least 1 star higher.