Takes humility to thank everyone for insults. Especially after putting so much work into a whole overhaul. Criticism aside I wouldn't be here if I didn't like the premise or see the potential.Thanks for your comments guys,
Obviously this is still just a 0.1 so issues are gonna be common, especially in the online version.
We will definitely look into making the game be less grindy though and more fun even without cheats. Sorry about this, should be fixed soon.
We will also make saves loadable in the intro of course
I can assure you our objective isn’t to force cheats. We will make sure the game can be played very well without them whilst maintaining a good advantage to our supporters!Takes humility to thank everyone for insults. Especially after putting so much work into a whole overhaul. Criticism aside I wouldn't be here if I didn't like the premise or see the potential.
Thanks for addressing an intro skip and save fix. I'm curious what you'll do about the grind because I see it's very obviously set up to force patreonship. I know you want to get paid for your work but if you tone it down a bit and encourage (rather than force) patreon it may net you more in the long run.
My biggest suggestion would be not to force specific mini games for progression. I could enjoy or be good at 9/10th of them but if I dislike or suck at 1 I may not be able to progress. For me it's the 3x3 slider game - if that's my only way to progress with someone I might as well skip the game entirely.
Just my two cents.
Seems like an interesting start but the bugs and bad UI definitely hold it back.
Some notes:
- Scavenging is unplayable.
-Fishing reel is very unwieldy with the green bar building too much speed if you hold down the mouse for more than a second while the yellow target is much faster to react. Also the target zone bounces at the bottom, if the yellow target is at the bottom you always lose gauge.
- The Sea Bass fish is bugged and will not be added to the inventory, making a common catch useless.
- On the fight with the wild girl even a string of "Excellent" moves will not defeat her and losing the fight never rewards any Dominance. From my understanding we need to win fights to get dominance which would help in harder fights, did I miss some source of easier dominance or was this overtuned?
-Lumberjacking could maybe be better tuned, a hard tree seem impossible to clear or will lumberjacking be affected/made easier with higher stats?
-Being able to load from the start is a must but you've already stated working on that.
The grind is plentiful that might be tuned along updates but for now I'd say the load from start and the bugs are your biggest priority.
We are publishing a bug fix today that will fix the main issues and game breaking bugs.anyone got the cheats because the grinding is unbearable and half the gamemodes dont work, tried editing my save file also didnt work
We hear you and will try very hard to make the personalities better through the frequent updates. I absolutly agree that it's a very important component of such a game.Yeah the game is so grindy that I'll just peep at the scenes in the files lmfao. Also sad that this is yet another incest game with the most generic personalities attached to the characters. The concept has so much more potential than this.
Hey, this will be fixed today. Join our Discord to see what we are fixing and when we will release the hot fix.