I think the dev is too busy coding to actually see what his game has become. Its barely recognisable as Twine sugercube, so props for that, but the gameplay loop seems uninspiring and the game lags to high heaven for me due to the amount of coding implemented on top of the standard sugar cube engine.
I don't know if i was fialing to unlock things but there doesn't seem to be much content (most things just say underdevelopment) or what is there is stuck behind hours of grinding. My guess would be the latter as i think there are ~5 levels of cheats tiers.... if your game requires 5 levels of cheats then maybe its bit too grindy?
Profit before playability is a recipe for a poor experience.
I don't know if i was fialing to unlock things but there doesn't seem to be much content (most things just say underdevelopment) or what is there is stuck behind hours of grinding. My guess would be the latter as i think there are ~5 levels of cheats tiers.... if your game requires 5 levels of cheats then maybe its bit too grindy?
Profit before playability is a recipe for a poor experience.